Пример #1
0
    public override void updateItem(GameObject item, int index)
    {
        ButtonStoreProp button = item.GetComponent <ButtonStoreProp>();

        button.fatherWindow = fatherWindow;
        button.init(props[index], type, indexx);
    }
Пример #2
0
    public override void updateItem(GameObject item, int index)
    {
        //base.updateItem (item, index);
        ButtonStoreProp button = item.GetComponent <ButtonStoreProp> ();

        button.UpdateProp(props [index] as Prop);
    }
Пример #3
0
    public override void initButton(int i)
    {
        if (nodeList[i] == null)
        {
            nodeList[i] = NGUITools.AddChild(gameObject, propPerfab);
        }
        nodeList[i].name = StringKit.intToFixString(i + 1);
        ButtonStoreProp button = nodeList[i].GetComponent <ButtonStoreProp>();

        button.fatherWindow = fatherWindow;
        button.init(props[i], type, indexx);
    }