Пример #1
0
 private void JumpToNextSequence()
 {
     //jump to the next scene
     for (int i = 0; i < buttonSequences.Length; i++)
     {
         if (buttonSequences[i] == currentSequence && i < buttonSequences.Length - 1)
         {
             buttonSequences[i].Deselect();
             buttonSequences[i + 1].Select();
             currentSequence = buttonSequences[i + 1];
             break;
         }
         else if (buttonSequences[i] == currentSequence)
         {
             //if we win. Fix delegate here.
             buttonSequences[i].Deselect();
         }
     }
 }
Пример #2
0
 private void Start()
 {
     CreateAllSequenceObjects();
     currentSequence = buttonSequences[0];
     buttonSequences[0].Select();
 }