protected void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { if (o is AlphabetButton) { InvokeLetterClicked((o as AlphabetButton).Letter); } }
protected override void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { State = (state ^ 4) & ~2; freeze_state = true; //freeze the state untill after the event has finished handling InvokeToggled(); freeze_state = false; //thaw the state args.RetVal = !bubble; }
protected virtual void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { if (args.Event.Source != this) { button.State = 0; } else { button.State &= 1; } Global.UngrabPointer(); InvokeSliderHasChanged(); args.RetVal = true; }
protected virtual void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { if (args.Event.Button == 3) { SlideIn(); } else { if (Index >= 0 && Opacity > 0) { if (CoverManager.CurrentCover == this || args.Event.ClickCount == 3) { CreateClickClone(); CoverManager.InvokeActorActivated(this); } else { GLib.Timeout.Add((uint)(CoverManager.DoubleClickTime * 0.75), new GLib.TimeoutHandler( delegate { CoverManager.TargetIndex = Index; return(false); })); } } } args.RetVal = true; }
protected virtual void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { if (args.Event.Source!=this) button.State = 0; else button.State &= 1; Global.UngrabPointer (); InvokeSliderHasChanged (); args.RetVal = true; }
protected virtual void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { if (args.Event.Button == 3) { SlideIn (); } else { if (Index>=0 && Opacity > 0) { if (CoverManager.CurrentCover==this || args.Event.ClickCount==3) { CreateClickClone (); CoverManager.InvokeActorActivated (this); } else GLib.Timeout.Add ((uint) (CoverManager.DoubleClickTime*0.75), new GLib.TimeoutHandler ( delegate { CoverManager.TargetIndex = Index; return false; })); } } args.RetVal = true; }
protected virtual void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { State &= ~2; args.RetVal = !BubbleEvents; }
protected override void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { State = (state^4) & ~2; freeze_state = true; //freeze the state untill after the event has finished handling InvokeToggled (); freeze_state = false; //thaw the state args.RetVal = !bubble; }
protected void HandleButtonReleaseEvent(object o, ButtonReleasedArgs args) { if (o is AlphabetButton) { InvokeLetterClicked ((o as AlphabetButton).Letter); } }