public GamepadStateProvider() { CurrentStates = new GamePadState[4]; Cachers = new ButtonProvider[CurrentStates.Length]; for (int i = 0; i < Cachers.Length; i++) Cachers[i] = new ButtonProvider(this); GetNewState(); OldStates = CurrentStates; }
public GamepadStateProvider() { CurrentStates = new GamePadState[4]; Cachers = new ButtonProvider[CurrentStates.Length]; for (int i = 0; i < Cachers.Length; i++) { Cachers[i] = new ButtonProvider(this); } GetNewState(); OldStates = CurrentStates; }