private void Init() { MainUI.BreakSecond += delegate { _isBreakSencond = true; }; MainUI.UnbreakSecond += delegate { _isBreakSencond = false; }; MainUI.BreakThird += delegate { _isBreakThree = true; }; MainUI.UnbreakThird += delegate { _isBreakThree = false; }; BattleEnemyTimer.MachineMusicItems = MusicItems; _startButton = ButtonItems[0]; _life.Add(RelayItems[32]); _life.Add(RelayItems[31]); _life.Add(RelayItems[30]); var buttongroup = ButtonItems.GroupBy(b => b.DeviceNumber).ToDictionary(k => k.Key, v => v.Select(vk => vk).ToList()); foreach (var buttons in buttongroup) { var button = buttons.Value.FirstOrDefault(); if (null == button) { continue; } var hitchecktask = new HitCheckTask.HitCheckTask(SignKey, button); _hitCheckTasks.Add(hitchecktask); } for (var i = 1; i < 31; i++) { _allHits.Add(ButtonItems[i]); Enemies.LoadEnemy(i, ButtonItems[i], RelayItems[i - 1]); } Enemies.ArrangeEnemey(); _totalGame = Enemies.GetGamecount(); }
private void InitAppParam() { //初始化按钮 _pointLightButtonItems = ButtonItems.Take(20).ToList(); for (var i = 20; i < 28; i++) { _questionLightButtonItems.Add(ButtonItems[i]); } _beginButtonItem = ButtonItems[28]; //初始化继电器 _pointLightRelayItems = RelayItems.Take(20).ToList(); for (var i = 20; i < 28; i++) { _questionLightRelayItems.Add(RelayItems[i]); } for (var i = 28; i < 36; i++) { _styleLightRelayItems.Add(RelayItems[i]); } for (var i = 36; i < 46; i++) { _chargeLightRelayItems.Add(RelayItems[i]); } _roomLightRelayItem = RelayItems[46]; RoomLightHelper.RoomRelayLight = _roomLightRelayItem; MainUI.BreakThird += MainUI_BreakThird; MainUI.BreakUnThird += MainUI_BreakUnThird; }
internal FormButtonGroup(HtmlForm form, string name, IHtmlElement[] buttonElements) : base(form) { _name = name; ButtonItems = buttonElements.Select(element => CreateGroupItem(element)).ToArray(); _allowMultiple = ButtonItems.Any(item => item.ButtonType == FormGroupButtonType.CheckBox); }
/// <summary> /// Recreates the jump bar items hold in the <see cref="DW.WPFToolkit.Controls.PagingControl.ButtonItems" /> property as soon the items collection changes. /// </summary> /// <param name="e">The parameter passed by the caller.</param> protected override void OnItemsChanged(NotifyCollectionChangedEventArgs e) { base.OnItemsChanged(e); ButtonItems.Clear(); for (int i = 0; i < Items.Count; ++i) { ButtonItems.Add(i); } }
private void InitAppParam() { _foodButtonItems = ButtonItems.Take(12).ToList(); _startButtonItem = ButtonItems[12]; _speedButtonItem = ButtonItems[13]; MainUI.BreakSecond += MainUI_BreakSecond; MainUI.UnbreakSecond += MainUI_UnbreakSecond; MainUI.BreakThird += MainUI_BreakThird; MainUI.UnbreakThird += MainUI_UnbreakThird; }
private async void EyePick() { while (true) { try { var hitchecktaskasync = new HitCheckTaskAsync(_hitCheckTask, 10 * 60 * 1000); var results = await hitchecktaskasync.InvokeAsync(); if (null != results) { foreach (var result in results) { if (result.SwitchItem.SwitchStatus == SwitchStatus.NO) { continue; } var eye = ButtonItems.FirstOrDefault(r => r.Number == result.SwitchItem.SwitchNumber); if (null == eye) { continue; } //_eyeroller[eye] = result.SwitchItem.SwitchStatus == SwitchStatus.NC ? 1 : 0; var eyebutton = _eyebuttons.FirstOrDefault(e => e.Key.Number == result.SwitchItem.SwitchNumber); if (eyebutton.Value != null) { foreach (var machineRelayItem in _eyebuttons) { await machineRelayItem.Value.Control(false); } CallOnNotification($"button:{eye.Number} - status:{result.SwitchItem.SwitchStatus} eye:{eyebutton.Value.Number}"); await eyebutton.Value.Control(result.SwitchItem.SwitchStatus == SwitchStatus.NC); if (result.SwitchItem.SwitchStatus == SwitchStatus.NC) { var tick = DateTime.Now.Ticks; var randomnumber = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)).Next(1, 7); await PlayMusic0(SignKey, $"e{randomnumber}.wav", "eyesound"); } } } } } catch (Exception ex) { OnNotification(new NotificationEventArgs(ex.Message)); } } }
private async void RunePick() { await _light.Control(true); while (true) { try { var hitchecktaskasync = new HitCheckTaskAsync(_hitCheckTask, 10 * 60 * 1000); var results = await hitchecktaskasync.InvokeAsync(); if (null != results) { foreach (var result in results) { var rune = ButtonItems.FirstOrDefault(r => r.Number == result.SwitchItem.SwitchNumber); if (null == rune) { continue; } _runes[rune] = result.SwitchItem.SwitchStatus == SwitchStatus.NC ? 1 : 0; CallOnNotification($"rune: {result.SwitchItem.SwitchNumber} status: {result.SwitchItem.SwitchStatus}"); await PlayMusic0(SignKey, "touch.wav", "touching"); var runeon = _runes.Where(r => _runeson.Contains(r.Key)); var runeoff = _runes.Where(r => !_runeson.Contains(r.Key)); if (runeon.All(r => 1 == r.Value) && runeoff.All(r => 0 == r.Value)) { await PauseMusic0(SignKey, "touching"); await PlayMusic0(SignKey, "touchsuccess.wav", "touchover"); await Task.Delay(4000); await _light.Control(false); OnGameOver(); return; } } } } catch (Exception ex) { OnNotification(new NotificationEventArgs(ex.Message)); } } }
private async void Callback_Notify(object sender, WcfResultInfo e) { if (e.IsError) { return; } var switchItem = e.Data.ToObject <SwitchItem>(); var buttonItem = ButtonItems.FirstOrDefault(s => s.Number == switchItem.SwitchNumber); if (buttonItem != null) { if (!_timer.Enabled) { _timer.Start(); } else { return; } if (_isCompleted) { return; } var findIndex = ButtonItems.IndexOf(buttonItem) + 1; var sudokuData = _sudokuDatas.Find(s => s.ButtonIndex == findIndex); foreach (var relayIndex in sudokuData.RelayIndexs) { await RelayItems[relayIndex - 1].Control(); } await PlayMusic0(SignKey, "ding.wav"); //await Task.Delay(1000); var result = RelayItems.All(s => s.IsNo); if (result) { _isCompleted = true; _manualResetEvent.Set(); } } }
private void InitGameData() { var gameData = ConfigurationManager.AppSettings[$"{SignKey}Data"]; var datas = gameData.Split('|'); foreach (var data in datas) { var boxingData = new BoxingData(); var data2Nums = data.Split('-'); boxingData.HitCount = data2Nums[0].ToInt32(); boxingData.Delay = data2Nums[1].ToInt32(); boxingData.Number = data2Nums[2].Split(',').Select(s => s.ToInt32()).ToList(); _boxingDatas.Add(boxingData); } _startButtonItem = ButtonItems[ButtonItems.Count - 1]; _checkButtonItems = ButtonItems.Take(8).ToList(); _isBreakThird = true; MainUI.BreakSecond += MainUI_BreakSecond; MainUI.UnbreakSecond += MainUI_UnbreakSecond; MainUI.BreakThird += MainUI_BreakThird; MainUI.UnbreakThird += MainUI_UnbreakThird; }
public MainViewModel() { ButtonItems.Add(new ButtonItemViewModel("First Command", "First Item", () => MessageBox.Show("First Item Executed"))); ButtonItems.Add(new ButtonItemViewModel("Second Command", "Second Item", () => MessageBox.Show("Second Item Executed"))); }
public override void StartGame(DifficultyLevelType diffLevelType, string[] args) { OnNotification(new NotificationEventArgs(ButtonItems.Select(s => s.Number).ToList().ToText())); InitPressButtonItems(); Task.Factory.StartNew(GameLogic); }