Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     _initialPosition   = transform.position;
     _initialRotation   = transform.rotation;
     movementCameraBind = true;
     inGame             = false;
     _buttons           = GameObject.Find("ButtonInterractionsSystem").GetComponent <ButtonInteractions>();
 }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        _buttonInt = GameObject.Find("ButtonInterractionsSystem").GetComponent <ButtonInteractions>();

        _spawnPoint = transform.GetChild(0);

        _onMouseOver        = false;
        t                   = 2.0f;
        _ground             = transform.GetChild(2).GetComponent <Renderer>();
        _ownGroundHighlight = transform.GetChild(1).gameObject;
        _rendererHighlight  = _ownGroundHighlight.GetComponent <Renderer>();
        _colorStart         = new Color32(48, 161, 65, 0);
        _colorEnd           = new Color32(85, 255, 112, 0);

        _ownGroundHighlight.SetActive(false);

        _putUnitSong     = GameObject.Find("PutUnitSong").GetComponent <AudioSource>();
        _takeOffUnitSong = GameObject.Find("TakeOffUnitSong").GetComponent <AudioSource>();

        //Physics.gravity = new Vector3(0, -9.81f, 0);
    }