Пример #1
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        public Floor()
        {
            ButtonFactory factory = new ButtonFactory();

            UpButton   = factory.GetButton(Direction.Up);
            DownButton = factory.GetButton(Direction.Down);
        }
Пример #2
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        public LoseState(ButtonFactory buttonFactory, TextFactory textFactory, IPostOfficeService postOfficeService, LeaderboardManager leaderboardManager)
        {
            _buttonFactory      = buttonFactory;
            _textFactory        = textFactory;
            _postOfficeService  = postOfficeService;
            _leaderboardManager = leaderboardManager;
            _playerScore        = 0L;

            // Check for 123456 because user cannot enter this
            _playername = "123456";

            // Ready to write to file.
            _ready = true;

            #region Button Stuff

            // Menu button stuff
            var menuArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("Menu")
            };

            _menuButton = _buttonFactory.GenerateButton("Menu", 20, 400, menuArgs);

            #endregion
        }
Пример #3
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    void OnEnable()
    {
        button = ButtonFactory.GetPlatformSpecificButtonImplementation();
        button.Enable("Jump", pairedWithInputManager, GetComponent <GUIElement>().GetScreenRect());

        TypeSpecificOnEnable();
    }
Пример #4
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 public GameEngine()
 {
     this.starfield    = new StarField();
     this.inputHandler = new InputHandler();
     this.graphics     = new GraphicsDeviceManager(this)
     {
         IsFullScreen              = false,
         PreferredBackBufferWidth  = Globals.MAIN_SCREEN_WIDTH,
         PreferredBackBufferHeight = Globals.MAIN_SCREEN_HEIGHT
     };
     this.IsMouseVisible        = true;
     this.Window.Title          = "Traveling to FARCROTHU";
     this.Content.RootDirectory = "Content";
     this.mainMenuButtons       = new ButtonFactory();
     this.pauseMenuButtons      = new ButtonFactory();
     this.singleLoginButtons    = new ButtonFactory();
     this.loadButtons           = new LoadButtonFactory(new Vector2(900, 300));
     this.mainMenuForms         = new FormFactory();
     this.singleLoginForms      = new FormFactory();
     this.databaseManager       = new SaveAndLoadDbManager();
     this.userDbManager         = new UserDbManager();
     this.usersRepository       = new UsersRepository();
     this.updateStateManager    = new UpdateStateManager();
     this.drawObjectsManager    = new DrawGameObjectsManager();
     this.playManager           = new PlayGameManager();
 }
Пример #5
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 public override void Setup(World world, out ISystem <float> systems)
 {
     _imageFactory  = new ImageFactory(world);
     _buttonFactory = new ButtonFactory(world, _game.GraphicsDevice);
     InitializeSystems(world, out systems);
     SetupWorld();
 }
Пример #6
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        /**
         * Carrega os assets
         */
        protected override void LoadContent()
        {
            // ambientSound.



            content = Content;

            ButtonFactory.initialize(Content, ".\\Sprites\\GUI\\simpleButton", ".\\Sprites\\GUI\\simpleButtonXML", ".\\Sprites\\font\\Luckiest");
            _spriteBatch        = new SpriteBatch(GraphicsDevice);
            _spriteBatchIntro   = new SpriteBatch(GraphicsDevice);
            _spriteBatchPreGame = new SpriteBatch(GraphicsDevice);
            _spriteBatchShop    = new SpriteBatch(GraphicsDevice);
            _spriteBatchCard    = new SpriteBatch(GraphicsDevice);
            screenManager       = new ScreenManager();
            screenManager.addScreen(new GameScreen(ScreenLabels.GAME_SCREEN, _spriteBatch, Content));
            screenManager.addScreen(new IntroScreen(ScreenLabels.INIT_SCREEN, _spriteBatchIntro, Content));
            screenManager.addScreen(new PreGameScreen(ScreenLabels.PRE_GAME_SCREEN, _spriteBatchPreGame, Content));
            screenManager.addScreen(new ShopScreen(ScreenLabels.SHOP_SCREEN, _spriteBatchShop, Content));
            screenManager.change(ScreenLabels.INIT_SCREEN);

            infoCard.init(Content);
            statisticCard.init(Content);
            devInfoCard.init(Content);
            helpCard.init(Content);
            //SoundEffect soundEngine = Content.Load<SoundEffect>(".\\sounds\\teste");
            //soundEngine.Play();
        }
 public LoadingScreen(Game game) : base(game)
 {
     gameManager = (IGameManager)game.Services.GetService(typeof(IGameManager));
     buttons     = ButtonFactory.CreateLoadingButtons();
     screenManager.IsTransitioning = true;
     timeToDisplay = 2.0f;
 }
Пример #8
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 public ExitScreen(Game game) : base(game)
 {
     procentage = 1;
     zoom       = 1;
     buttons    = ButtonFactory.CreateExitButtons();
     screenManager.IsTransitioning = true;
     timeToDisplay = 2;
 }
Пример #9
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 public OptionsScreen(Game game) : base(game)
 {
     buttons         = ButtonFactory.CreateOptionsButtons();
     index           = 0;
     tempSencitivity = controlManager.Mouse.Sensitivity * 1000;
     tempDimencions  = screenManager.Dimensions;
     tempFullScreen  = screenManager.Fullscreen;
 }
Пример #10
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        Button MakeButton()
        {
            var buttonFactory = new ButtonFactory();
            var butt          = buttonFactory.Make_Button(MyIndicators, "Hello");

            butt.SetValue(Grid.RowProperty, 2);

            return(butt);
        }
Пример #11
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        public GameOverScene(SpriteFont font) : base(font)
        {
            OkButton          = ButtonFactory.CreateButton(font, "Ok");
            OkButton.Position = new Vector2(Game.StandardWidth / 2.0f - OkButton.Rectangle.Width / 2.0f,
                                            Game.StandardHeight / 2.0f - OkButton.Rectangle.Height / 2.0f);

            _messagePosition = new Vector2(Game.StandardWidth / 2.0f - font.MeasureString(_message).X / 2.0f,
                                           Game.StandardHeight / 2.0f - font.MeasureString(_message).X / 2.0f);
            _messagePosition -= new Vector2(0, 350);
        }
        public void CommandPatternTest()
        {
            var button = new ButtonFactory().Create();

            Assert.IsType <Button>(button);

            var window = new WindowFactory().Create();

            Assert.IsType <Window>(window);
        }
Пример #13
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        internal State UpdateSingleLoadGameMenu(ButtonFactory singleLoginButtons, StarField starfield,
                                                State gameState, GameTime gameTime)
        {
            MouseState mouseAfterLogin = Mouse.GetState();

            singleLoginButtons.CreateButton(new Vector2(500, 300), State.OnePlayer, "New Game");
            singleLoginButtons.CreateButton(new Vector2(500, 400), State.LoadGameMenu, "Load Game");
            starfield.Update(gameTime);
            return(singleLoginButtons.ReturnButtonState(mouseAfterLogin, gameState));
        }
Пример #14
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    private static void Main(string[] args)
    {
        ClassToMakeButtonFor1.RegisterMe();
        ClassToMakeButtonFor2.RegisterMe();
        Button b = ButtonFactory.MakeMeAButton <ClassToMakeButtonFor1>();

        Console.WriteLine(b.Whatever);
        b = ButtonFactory.MakeMeAButton <ClassToMakeButtonFor2>();
        Console.WriteLine(b.Whatever);
        Console.ReadLine();
    }
 public static IRender GetUiObject(int type)
 {
     if (type == 1)
     {
         return(TextboxFactory.GetTextControl());
     }
     else
     {
         return(ButtonFactory.GetButtonControl());
     }
 }
        private static IFloorLobbyButton GetDownButton(int floorID)
        {
            ButtonFactory     btnFactory = new ButtonFactory();
            IFloorLobbyButton btn        = btnFactory.CreateButton(ButtonType.FloorButton) as IFloorLobbyButton;

            btn.ButtonID     = 0;
            btn.FloorID      = floorID;
            btn.IsDownButton = true;
            btn.ButtonName   = string.Format("Down Button at Floor {0}", floorID);
            return(btn);
        }
Пример #17
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        internal State UpdateMenuState(ButtonFactory mainMenuButtons, FormFactory mainMenuForms, State gameState)
        {
            mainMenuButtons.CreateButton(new Vector2(500, 300), State.SingleLogInMenu, "Singleplayer Mode");
            mainMenuButtons.CreateButton(new Vector2(500, 400), State.TwoPlayers, "Multiplayer Mode");
            mainMenuButtons.CreateButton(new Vector2(500, 500), State.HighScores, "High Scores");
            mainMenuButtons.CreateButton(new Vector2(900, 500), State.Register, "Register User");

            MouseState mouse = Mouse.GetState();

            mainMenuForms.UpdateForms(mouse);
            return(mainMenuButtons.ReturnButtonState(mouse, gameState));
        }
Пример #18
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        public NameInputState(ButtonFactory buttonFactory, TextFactory textFactory, IPostOfficeService postOfficeService, Rectangle bounds)
        {
            // Initialise fields
            StateRegisterName = "NameInput";
            _maxLen           = 5;

            // Set up buttons
            #region Buttons

            // Buttons
            PostOfficeEventArgs args;
            _buttons = new List <Button>();

            // Back button
            args = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("Menu")
            };

            _buttons.Add(buttonFactory.GenerateButton("Back", 100, 100, args));

            // Play button
            var playArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("FlavourText")
            };

            _buttons.Add(buttonFactory.GenerateButton("Play", 100, 100, playArgs));

            // Get real values
            var seperation = 100;
            var totalWidth = (_buttons[0].Width * 2) + seperation;
            var leftSpace  = bounds.Width - totalWidth;
            var margin     = leftSpace / 2;

            var yValue = 300;

            // Set real values
            _buttons[0].Position = new Vector2(margin, yValue);
            _buttons[1].Position = new Vector2(margin + seperation + _buttons[0].Width, yValue);

            #endregion

            // Initialise more fields
            _nameHelper        = new NameInputHelper(_maxLen);
            _textFactory       = textFactory;
            _postOfficeService = postOfficeService;
            _name = _textFactory.GenerateText(_nameHelper.GetName(), margin, 100);
        }
Пример #19
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        internal State UpdatePauseMenu(ButtonFactory pauseMenuButtons, State previousState, State gameState,
                                       StarField starfield, GameTime gameTime)
        {
            pauseMenuButtons.CreateButton(new Vector2(500, 300), State.SaveGame, "Save game");
            pauseMenuButtons.CreateButton(new Vector2(500, 400), previousState, "Continue");
            pauseMenuButtons.CreateButton(new Vector2(500, 500), State.Quit, "Quit");

            MouseState pauseMouse = Mouse.GetState();

            starfield.Update(gameTime);
            starfield.Speed = 1;
            return(pauseMenuButtons.ReturnButtonState(pauseMouse, gameState));
        }
        Button MakeEnhancedButton()
        {
            var buttonFactory = new ButtonFactory();
            var butt          = buttonFactory.Make_Button(MyIndicators, true);

            butt.SetValue(Grid.RowProperty, 2);
            butt.HorizontalAlignment = HorizontalAlignment.Center;
            butt.VerticalAlignment   = VerticalAlignment.Center;
            butt.Width  = 210;
            butt.Margin = new Thickness(10);
            butt.SetValue(Grid.ColumnProperty, 1);
            butt.Content = "Using flashy Template";

            return(butt);
        }
        Button MakeStandardButton()
        {
            var buttonFactory = new ButtonFactory();
            var butt          = buttonFactory.Make_Button(MyIndicators, false);

            butt.SetValue(Grid.RowProperty, 2);
            butt.HorizontalAlignment = HorizontalAlignment.Center;
            butt.VerticalAlignment   = VerticalAlignment.Center;
            butt.Width  = 210;
            butt.Margin = new Thickness(10);
            butt.SetValue(Grid.ColumnProperty, 1);
            butt.Content = "Default Styles & Template from code";

            return(butt);
        }
Пример #22
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        private async Task CreateButtons()
        {
            this.ClearScreen();

            for (int index = 0; index < this.intArr.Length; index++)
            {
                var item = this.intArr[index];
                var btn  = ButtonFactory.Create(item, index);
                this.buttons.Add(btn);
                this.Controls.Add(btn);
            }

            await this.Sort();

            //this.CreateSwapAnimation(buttons[0], this.buttons[2]);
        }
Пример #23
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        internal State UpdateSingleLoginMenu(FormFactory singleLoginForms, ButtonFactory singleLoginButtons,
                                             State gameState, UsersRepository usersRepository, StarField starfield, GameTime gameTime)
        {
            MouseState mouseLogin = Mouse.GetState();

            singleLoginForms.UpdateForms(mouseLogin);
            singleLoginButtons.CreateButton(new Vector2(900, 426), State.SingleLoadGameMenu, "LogIn");
            gameState = singleLoginButtons.ReturnButtonState(mouseLogin, gameState);
            if (gameState == State.SingleLoadGameMenu)
            {
                usersRepository.AddUser(singleLoginForms);
            }

            starfield.Update(gameTime);

            return(gameState);
        }
Пример #24
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    public void updateUI(int itemsToShow, string type, List <string> objName)
    {
        if (currType != type || currType == type)
        {
            int childs = inventoryPanel.transform.childCount;
            for (int i = 0; i < childs; i++)
            {
                Destroy(inventoryPanel.transform.GetChild(i).gameObject);
                currType = "";
            }
        }

        currType = type;
        Vector2 screenPos = new Vector2(buttonOffset.x, -buttonOffset.y);

        for (int i = 0; i < itemsToShow; i++)
        {
            GameObject      btn       = ButtonFactory.createButton(objName[i], new Vector2(buttonSize, buttonSize), null, screenPos, false);
            RectTransform   btnRect   = btn.GetComponent <RectTransform>();
            Button          btnButton = btn.GetComponent <Button>();
            InventoryButton invButton = btn.AddComponent <InventoryButton>();

            btnRect.SetParent(inventoryPanel.transform);

            btnRect.pivot            = new Vector2(0, 1);
            btnRect.anchorMin        = new Vector2(0, 1);
            btnRect.anchorMax        = new Vector2(0, 1);
            btnRect.localScale       = new Vector3(1, 1, 1);
            btnRect.anchoredPosition = screenPos;

            if (btnRect.anchoredPosition.x >= invPanelRectTransform.rect.width)
            {
                screenPos = new Vector2(buttonOffset.x, btnRect.anchoredPosition.y - btnRect.sizeDelta.y - buttonOffset.y);
                btnRect.anchoredPosition = screenPos;
            }
            screenPos += new Vector2(btnRect.sizeDelta.x + buttonOffset.x, 0);

            invButton.GetObjName = objName[i];
            invButton.GetObjType = currType;
            inventoryPanel.GetComponent <RectTransform>().sizeDelta = new Vector2(0, -btnRect.anchoredPosition.y + btnRect.sizeDelta.y + buttonOffset.y);
        }
    }
Пример #25
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        public MenuState(ButtonFactory buttonFactory, TextFactory textFactory)
        {
            StateRegisterName = "Menu";

            // Buttons
            _buttons = new List <Button>();

            // Play button
            var playArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("NameInput")
            };

            _buttons.Add(buttonFactory.GenerateButton("Play", 100, 100, playArgs));

            // Leaderboard
            var leaderboardArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("Leaderboard")
            };

            _buttons.Add(buttonFactory.GenerateButton("Leaderboard", 100, 150, leaderboardArgs));


            // Exit
            var exitArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("Exit")
            };

            _buttons.Add(buttonFactory.GenerateButton("Exit", 100, 200, exitArgs));
            _textFactory = textFactory;

            _title = _textFactory.GenerateText("Siege of Brightforest", 400, 100);
        }
Пример #26
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        internal static IControl GetUIElement(int uiElementType, int objectType)
        {
            IControl objUIElement;

            switch (uiElementType)
            {
            case 1:
                objUIElement = ButtonFactory.GetButton(objectType);
                break;

            case 2:
                objUIElement = TextBoxFactory.GetTextBox(objectType);
                break;

            default:
                objUIElement = null;
                break;
            }

            return(objUIElement);
        }
Пример #27
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        public LeaderboardState(ButtonFactory buttonFactory, TextFactory textFactory, LeaderboardManager leaderboardManager)
        {
            StateRegisterName = "Leaderboard";

            // Factories and managers
            _buttonFactory      = buttonFactory;
            _textFactory        = textFactory;
            _leaderboardManager = leaderboardManager;

            // Lists
            _text    = new List <Text>();
            _buttons = new List <Button>();

            // Change the state to the menu
            var buttonArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("Menu")
            };

            _buttons.Add(_buttonFactory.GenerateButton("Back", 550, 400, buttonArgs));
        }
Пример #28
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        public FlavourTextState(ButtonFactory buttonFactory, TextFactory textFactory)
        {
            // Fields
            _textFactory = textFactory;

            #region ContinueButton

            var continueArgs = new PostOfficeEventArgs()
            {
                SendAddress = "StateManager",
                MessageName = "ChangeState",
                Data        = Encoding.ASCII.GetBytes("Play")
            };
            _continueButton = buttonFactory.GenerateButton("Continue", 20, 400, continueArgs);



            #endregion

            #region Text Stuff

            // Lines of flavour text
            var lines = new List <string>()
            {
                "The castle is under attack!",
                "The evil fire squirrels have beseiged Brightforest.",
                "Direct orders from the crown state you are in charge",
                "of defending as long as you can.",
                "Upgrades are M30 each, a new archer is M20.",
                "Good luck."
            };

            // Get the flavour text as Text objects
            _flavourText = GenerateTexts(lines);

            #endregion
        }
Пример #29
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 public InfoScreen(Game game) : base(game)
 {
     buttons = ButtonFactory.CreateInfoButtons();
 }
Пример #30
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 public static void RegisterMe()
 {
     ButtonFactory.Register(typeof(ClassToMakeButtonFor2), new ButtonFactory2());
 }