public void Initialize(int playerIndex) { im = GameManager.gm.GetComponent <InputManager>(); this.playerIndex = playerIndex; mainButton.Initialize(im.playersKeyBinding[playerIndex].upKeyString); mainButton.SetTexture(GameManager.gm.playersData[playerIndex].playerIcon); eventButtons[0].Initialize(im.playersKeyBinding[playerIndex].leftKeyString); eventButtons[1].Initialize(im.playersKeyBinding[playerIndex].rightKeyString); }