private void UpdateSoundBtnUI() { bool on = sm.WorldVolume.GetFactor(volume_id) == 1; bool arrows = ButtonEffects.HasArrows(sound_text.text); sound_text.text = "Sound " + (on ? "On" : "Off"); if (arrows) { sound_text.text = ButtonEffects.AddArrows(sound_text.text); } }
private void UpdateMusicBtnUI() { bool on = sm.MusicVolume.GetFactor(volume_id) == 1; bool arrows = ButtonEffects.HasArrows(music_text.text); music_text.text = "Music " + (on ? "On" : "Off"); if (arrows) { music_text.text = ButtonEffects.AddArrows(music_text.text); } }