Пример #1
0
        public void HandleRepeat(InputState state)
        {
            // Only drawables that can still handle input should handle the repeat
            var drawables = ButtonDownInputQueue.Intersect(InputQueue).Where(t => t.IsAlive && t.IsPresent);

            PropagateButtonEvent(drawables, new KeyDownEvent(state, Button, true));
        }
Пример #2
0
        private void handleDragStart(InputState state)
        {
            Trace.Assert(DraggedDrawable == null, $"The {nameof(DraggedDrawable)} was not set to null by {nameof(handleDragEnd)}.");
            Trace.Assert(!DragStarted, $"A {nameof(DraggedDrawable)} was already searched for. Call {nameof(handleDragEnd)} first.");

            Trace.Assert(MouseDownPosition != null);

            DragStarted = true;

            // also the laziness of IEnumerable here
            var drawables = ButtonDownInputQueue.Where(t => t.IsAlive && t.IsPresent);

            DraggedDrawable = PropagateButtonEvent(drawables, new DragStartEvent(state, Button, MouseDownPosition));
            if (DraggedDrawable != null)
            {
                DraggedDrawable.IsDragged = true;
            }
        }