ButtonTurnsOff() публичный Метод

public ButtonTurnsOff ( ) : void
Результат void
Пример #1
0
 void OnTriggerExit(Collider collider)
 {
     script.ButtonTurnsOff();
     if (mainc.gameObject.GetComponent <switchscript>().script == 2)
     {
         mainc.gameObject.GetComponent <ray> ().enabled = false;
     }
     iTween.MoveTo(menu, iTween.Hash("x", -250, "time", .5, "delay", .2));
     iTween.MoveTo(menulist, iTween.Hash("z", 72.8, "time", .5, "delay", .2));
 }
Пример #2
0
    void OnTriggerExit()
    {
        script.ButtonTurnsOff();
        mark = i++ % 3;

        Debug.Log(mark + 1);

        switch (mark + 1)
        {
        case 1:
            if (script_mark == 1)
            {
                // iTween.MoveFrom (view1, iTween.Hash ("x", -300, "time", 0.5, "delay", 0.5));
                script_mark++;
            }
            else
            {
                iTween.MoveTo(view3, iTween.Hash("x", -300, "time", 0.8, "delay", 0.5f));
                iTween.MoveTo(view1, iTween.Hash("x", 2.2, "time", 0.8, "delay", 0.5));
                script_mark++;
            }
            break;

        case 2:
            if (script_mark == 2)
            {
                iTween.MoveTo(view1, iTween.Hash("x", -300, "time", 0.8, "delay", 0.5f));
                script_mark++;
            }
            else
            {
                iTween.MoveTo(view1, iTween.Hash("x", -300, "time", 0.8, "delay", 0.5f));
                iTween.MoveTo(view2, iTween.Hash("x", 7.5, "time", 0.8, "delay", 0.5));
                script_mark++;
            }
            break;

        case 3:
            if (script_mark == 3)
            {
                iTween.MoveTo(view2, iTween.Hash("x", -300, "time", 0.8, "delay", 0.5f));
                script_mark++;
            }
            else
            {
                iTween.MoveTo(view2, iTween.Hash("x", -300, "time", 0.8, "delay", 0.5f));
                iTween.MoveTo(view3, iTween.Hash("x", 6.5, "time", 0.8, "delay", 0.5));
                script_mark++;
            }
            break;

        default:
            break;
        }
    }
Пример #3
0
 void OnTriggerExit(Collider collider)
 {
     colormenu.transform.position = new Vector3(0, 60, 60);
     script.ButtonTurnsOff();
     if (mainc.gameObject.GetComponent <switchscript>().script == 2)
     {
         mainc.gameObject.GetComponent <ray> ().enabled = false;
     }
     iTween.MoveTo(menu, iTween.Hash("x", -250, "time", .5, "delay", .2));
     iTween.MoveFrom(colormenu, iTween.Hash("x", 250, "time", 0.5, "delay", 0.2));
 }
Пример #4
0
    void OnTriggerExit(Collider collider)
    {
        mask = camera1.gameObject.GetComponent <hand_script2> ().main_son;
        mask.gameObject.GetComponent <Renderer> ().material.color = menu.gameObject.GetComponent <RGB> ().rgb;
        script.ButtonTurnsOff();
        Debug.Log("apply");

        //



        //颜色应用方法
    }
Пример #5
0
    void OnTriggerExit(Collider collider)
    {
        toggle.ButtonTurnsOff();

        effect.gameObject.GetComponent <ParticleRenderer> ().enabled = false;
    }