Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        objectsEntered.Add(other.gameObject);

        foreach (GameObject go in objectsEntered)
        {
            if (go.tag == "DogBowl")
            {
                button.material = almostActivatedMaterial;
                bowlFound       = true;
            }

            if (go.tag == "DogFood" && bowlFound)
            {
                button.material = activeMaterial;
                buttonClick.SetActivate(true);
            }
        }
    }