Пример #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "leftHand" || other.gameObject.tag == "rightHand")
        {
            Debug.Log("Button Pressed!");
            buttonSound.Play();
            buttonSound.Play(44100);
            pressButtonAnimation.pressButton();

            //Spawn Molecule
            if (!elementSpawned)
            {
                spawnQueueCount = spawnQueueCount + spawnNumberPerPress;
                elementSpawned  = true;
                StartCoroutine("Countdown", respawnTime);
            }
        }
    }
Пример #2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "leftHand" || other.gameObject.tag == "rightHand")
        {
            Debug.Log("Button Pressed!");
            buttonSound.Play();
            buttonSound.Play(44100);
            pressButtonAnimation.pressButton();

            //Spawn Molecule
            if (!elementSpawned)
            {
                if (!textSpawned)
                {
                    Instantiate(TextObj, transform.position + new Vector3(textBack, 0, textLeft), Quaternion.Euler(150, -90, -180));
                    textSpawned = true;
                }

                Instantiate(element, transform.position + Vector3.up * 6.0f, transform.rotation);
                elementSpawned = true;
                StartCoroutine("Countdown", respawnTime);
            }
        }
    }