Пример #1
0
 void ModifyButton(Button3d btn)
 {
     btn.SetButtonNumber(levelButtonCount);
     levelButtonCount++;
     CheckPlayerPrefs(btn);
     if (btn.buttonNumber > MaxLevels)
     {
         btn.gameObject.SetActive(false);
     }
     else
     {
         btn.gameObject.SetActive(true);
     }
 }