private void ButtomCountdownTimer_Tick(object sender, EventArgs e) { if (timeLeft > 0) { timeLeft = timeLeft - 1; tooSoon = true; } else { tooSoon = false; //button1.Enabled = true; ButtomCountdownTimer.Stop(); button1.BackColor = Color.Green; //sum.Value = timeCalc1 + timeCalc2; timeLeft = 0; stopwatch.Start(); } }
public void EndTest() { testActive = false; testNumber++; ButtomCountdownTimer.Stop(); button1.BackColor = Color.Yellow; button1.Text = ""; stopwatch.Stop(); //int elapsedTime = (int)); decimal reactionTime = stopwatch.ElapsedMilliseconds - 100; button1.Text = reactionTime + "ms" + Environment.NewLine + "Press any key to try again"; totalReactionTime += (int)reactionTime; label1.Text = testNumber + " RECENT ATTMEPTS (AVERAGE: " + (totalReactionTime / testNumber) + "ms)" + Environment.NewLine; label2.Text += reactionTime + Environment.NewLine; stopwatch.Reset(); //button1.Enabled = true; button2.Enabled = true; }