public void Dispose() { if (isConnected) { TurnOff(); busylight = null; } isConnected = false; }
private void Connect() { if (isConnected) { return; } busylight = new BusylightUcController(); isConnected = true; }
private void Connect() { if (isConnected) return; busylight = new BusylightUcController(); isConnected = true; }
public BusylightBuildStatusIndicator() { _busylight = new BusylightLyncController(); _busylight.Light(BusylightColor.Off); }