public static void Save(string filename, BusServiceAvailability busServiceAvailability) { BusData data = new BusData(busServiceAvailability.GetStops(), busServiceAvailability.GetHourStep(), busServiceAvailability.maxDistance, busServiceAvailability.reliabilityFactor); BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Path.Combine(Application.persistentDataPath, filename + ".dat")); bf.Serialize(file, data); file.Close(); }
public void OnOKButtonClicked() { if (busServiceAvailability == null) { busServiceAvailability = GameObject.Find("BusIndicator").GetComponent <BusServiceAvailability>(); } busServiceAvailability.hourStep = int.Parse(hourStep.text); busTimeSlider.maxValue = busServiceAvailability.GetNbOfSteps() - 1; busServiceAvailability.maxDistance = float.Parse(maxDistance.text); busServiceAvailability.reliabilityFactor = float.Parse(reliabilityFactor.text); busServiceAvailability.SetStops(); UpdateTimeLabel(); }
public override void Run(VectorEntity ve, UnityTile tile) { var min = ve.MeshFilter.sharedMesh.subMeshCount; var mats = new Material[min]; BusServiceAvailability busServiceAvailability = GameObject.Find("BusIndicator").GetComponent <BusServiceAvailability>(); Vector2d latLon = GameObject.Find("CitySimulatorMap").GetComponent <AbstractMap>().WorldToGeoPosition(ve.Transform.position); float[] indicators = busServiceAvailability.GetPTAL((float)latLon[0], (float)latLon[1]); for (int i = 0; i < min; i++) { Material mat = new Material(Shader.Find("Diffuse")); try { mat.color = probabilityToColor(indicators[busServiceAvailability.GetCurrentStep()]); } catch (IndexOutOfRangeException) { mat.color = new Color(0.0f, 1f, 0f, 1f); } mats[i] = mat; } ve.MeshRenderer.materials = mats; }