Пример #1
0
    private void InitNewInventory()
    {
        AddColor(Colors.Blue);
        AddColor(Colors.Red);
        SetBulletColor(Colors.Blue);       // Weapon Index
        Weapon weap = new SingleShooter(); //....................1,0

        weap.Init(this, singleSocket);
        AddWeapon(weap);

        AddWeapon(weap);      //------------------------------------------singleShooter added twice.
        weap = new Shotgun(); //..................................2
        weap.Init(this, singleSocket);
        AddWeapon(weap);
        weap = new Rifle(); //....................................3
        weap.Init(this, singleSocket);
        AddWeapon(weap);
        weap = new TheMiddleFingerGun(); //.......................4
        weap.Init(this, singleSocket);
        AddWeapon(weap);
        weap = new TheEraser();//.................................5
        weap.Init(this, singleSocket);
        AddWeapon(weap);
        weap = new BurstShooter();//..............................6
        weap.Init(this, dualWieldSockets);
        AddWeapon(weap);

        weap = new MeleeMode();//..............................7
        weap.Init(this, dualWieldSockets);
        AddWeapon(weap);

        weap = new TripleSingleShooter();//.......................8
        weap.Init(this, singleSocket);
        AddWeapon(weap);
        weap = new LaserSurgeryGun();//...........................9
        weap.Init(this, singleSocket);
        AddWeapon(weap);
    }
Пример #2
0
    public override void Init()
    {
        base.Init();
        var weaponSocket1 = transform.Find("Hand1");
        var weaponSocket2 = transform.Find("Hand2");

        dualWieldSockets = new Transform[] { weaponSocket1, weaponSocket2 };
        singleSocket     = new Transform[] { weaponSocket2 };

        // TEMP // Hard coded weapons atm
        // this changes when we get a save/load system
        AddColor(Colors.Red);
        SetBulletColor(Colors.Red);
        Weapon weap = new SingleShooter();

        weap.Init(this, singleSocket);
        AddWeapon(weap);
        weap = new BurstShooter();
        weap.Init(this, dualWieldSockets);
        AddWeapon(weap);

        ActivateWeapon(inventory.Weapons[0]);
    }