public static void Load() { // Combo ComboMenu = MainMenu.Add(new Menu("ComboMenu", "Combo")); EngageQ = ComboMenu.Add(new MenuBool("EngageQ", "Engage Q Lvl 1")); ForceR = ComboMenu.Add(new MenuBool("ForceR", "Force R", true)); RKillable = ComboMenu.Add(new MenuBool("RKillable", "R2 For Max Damage", true)); QChase = ComboMenu.Add(new MenuBool("QChase", "Q Smart Chase", true)); BurstMenu = MainMenu.Add(new Menu("Burst", "Burst")); BurstKeyBind = BurstMenu.Add(new MenuKeyBind("BurstKeyBind", "Use Burst", System.Windows.Forms.Keys.T, KeyBindType.Toggle)); FnoR = BurstMenu.Add(new MenuBool("FNoR", "Burst Without R")); Flash = BurstMenu.Add(new MenuBool("Flash", "Check Killable", true)); //BurstKey = BurstMenu.Add(new MenuKeyBind("BurstKey", "Burst Keybind", System.Windows.Forms.Keys.T, KeyBindType.Press)); // Lane LaneMenu = MainMenu.Add(new Menu("LaneMenu", "Lane")); LaneVisible = LaneMenu.Add(new MenuBool("LaneVisible", "Only If No Enemy Visible", true)); LaneQ = LaneMenu.Add(new MenuBool("LaneQ", "Use Q", true)); LaneW = LaneMenu.Add(new MenuBool("LaneW", "Use W")); LaneE = LaneMenu.Add(new MenuBool("LaneE", "Use E")); // Jungle JungleMenu = MainMenu.Add(new Menu("JungleMenu", "Jungle")); JungleQ = JungleMenu.Add(new MenuBool("JungleQ", "Use Q", true)); JungleW = JungleMenu.Add(new MenuBool("JungleW", "Use W", true)); JungleE = JungleMenu.Add(new MenuBool("JungleE", "Use E", true)); // Misc MiscMenu = MainMenu.Add(new Menu("MiscMenu", "Misc")); KeepQ = MiscMenu.Add(new MenuBool("KeepQ", "Keep Q Alive", true)); Ignite = MiscMenu.Add(new MenuBool("ignite", "Killsteal Ignite", true)); QMove = MiscMenu.Add(new MenuKeyBind("QMove", "Q to cursor", Keys.K, KeyBindType.Press)); // Draw DrawMenu = MainMenu.Add(new Menu("Draw", "Draw")); QMinionDraw = DrawMenu.Add(new MenuBool("QMinionDraw", "Minion Killable Q")); Dind = DrawMenu.Add(new MenuBool("Dind", "Damage Indicator")); DrawFlee = DrawMenu.Add(new MenuBool("DrawFlee", "Draw Flee Spots")); // HealthDmg = DrawMenu.Add(new MenuBool("HealthDmg", "Write Dmg On Target")); DrawCombo = DrawMenu.Add(new MenuBool("DrawCombo", "Draw Combo Range", true)); // Flee FleeMenu = MainMenu.Add(new Menu("Flee", "Flee")); WallFlee = FleeMenu.Add(new MenuBool("WallFlee", "WallFlee")); FleeKey = FleeMenu.Add(new MenuKeyBind("FleeKey", "Flee Key", System.Windows.Forms.Keys.A, KeyBindType.Press)); CreditsMenu = MainMenu.Add(new Menu("Version + Credits", "Credits")); CreditsMenu.Add(new MenuSeparator("Version", "Version: 6.17.1")); CreditsMenu.Add(new MenuSeparator("Credits", "Developed by Nechrito")); CreditsMenu.Add(new MenuSeparator("Credits2", "Resets by Brian")); MainMenu.Attach(); }
private static void OnLoad(EventArgs args) { if (ObjectManager.Player.BaseSkinName != "Riven") { return; } Menu = MainMenu.AddMenu("Riven Reborn", "RivenReborn"); Menu.AddGroupLabel("Riven Reborn Revamped Rewritten ReKappa!"); ComboMenu = Menu.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Sick Burst combo try it !"); ComboMenu.Add("ComboW", new CheckBox("use W in Combo")); ComboMenu.AddSeparator(); ComboMenu.Add("RForce", new KeyBind("R Force Key", false, KeyBind.BindTypes.PressToggle, 'G')); ComboMenu.Add("UseRType", new ComboBox("Use R2 :", 1, "Killable", "Max Damage", "Instant Cast", "Disable")); ComboMenu.AddSeparator(); ComboMenu.Add("ComboE", new CheckBox("use E in Combo")); ComboMenu.AddLabel("Q Delays : "); ComboMenu.AddSeparator(); ComboMenu.Add("q1delay", new Slider("Q1 animation delay in ms default 293", 291, 0, 500)); ComboMenu.Add("q2delay", new Slider("Q2 animation delay in ms default 293", 291, 0, 500)); ComboMenu.Add("q3delay", new Slider("Q3 animation delay in ms default 393", 393, 0, 500)); ComboMenu.Add("wdelay", new Slider("W animation delay in ms default 170", 170, 0, 500)); ComboMenu.AddSeparator(); ComboMenu.AddSeparator(); ComboMenu.Add("manualcancel", new CheckBox("Cancel animation from manual Qs")); ComboMenu.AddSeparator(); ComboMenu.Add("UseItems", new CheckBox("Use Items")); BurstMenu = Menu.AddSubMenu("Burst"); BurstMenu.AddGroupLabel("Burst Settingsz"); BurstMenu.Add("burstcombo", new KeyBind("Activate Burst", false, KeyBind.BindTypes.HoldActive, 'T')); BurstMenu.AddSeparator(); BurstMenu.AddLabel("Please Make sure you have Force R enable or it will not use R in burst (will fix)"); HarassMenu = Menu.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Qharass", new CheckBox("Use Q")); HarassMenu.Add("Wharass", new CheckBox("Use W")); HarassMenu.AddLabel("It will use E away from enemy"); HarassMenu.AddSeparator(); LaneMenu = Menu.AddSubMenu("Farm"); LaneMenu.AddGroupLabel("LaneClear Settings"); LaneMenu.Add("LaneQ", new CheckBox("Use Q in Laneclear")); LaneMenu.Add("LaneW", new CheckBox("Use Q in Laneclear")); LaneMenu.Add("LaneE", new CheckBox("Use E in Laneclear")); LaneMenu.Add("Lanemin", new Slider("Use W if hit {0} minions", 3, 1, 5)); LaneMenu.AddSeparator(); JungleMenu = Menu.AddSubMenu("Jungle"); JungleMenu.AddGroupLabel("Jungle Clear"); JungleMenu.Add("jungleQ", new CheckBox("Use Q")); JungleMenu.Add("jungleW", new CheckBox("Use W")); JungleMenu.Add("jungleE", new CheckBox("Use E")); JungleMenu.AddSeparator(); MiscMenu = Menu.AddSubMenu("Misc"); MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.Add("KillStealQ", new CheckBox("Use Q KS")); MiscMenu.Add("KillStealW", new CheckBox("Use W KS")); MiscMenu.Add("KillStealE", new CheckBox("Use E KS")); ComboMenu.AddLabel("Killsteal with R is disable (was causing random r2 behind enemy cast)"); MiscMenu.Add("SaveW", new CheckBox("Dont W if target killable with AA", false)); MiscMenu.Add("AutoW", new Slider("Auto W When X Enemy", 5, 0, 5)); MiscMenu.Add("AutoShield", new CheckBox("Auto E"));; MiscMenu.Add("Winterrupt", new CheckBox("W interrupt")); MiscMenu.Add("gapcloser", new CheckBox("Stun on enemy gapcloser")); MiscMenu.AddSeparator(); FleeMenu = Menu.AddSubMenu("Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.AddGroupLabel("Flee"); FleeMenu.Add("qflee", new CheckBox("Use Q")); FleeMenu.Add("wflee", new CheckBox("Use W on enemy")); FleeMenu.Add("eflee", new CheckBox("Use E")); FleeMenu.Add("useitemf", new CheckBox("Use Yoummu")); FleeMenu.AddSeparator(); DrawMenu = Menu.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("DrawAlwaysR", new CheckBox("Draw R Status")); DrawMenu.Add("damagein", new CheckBox("Draw HP bar damage")); DrawMenu.Add("ER", new CheckBox("Draw Combo Engage Range")); DrawMenu.Add("BER", new CheckBox("Draw Burst Engage Range")); Q = new Spell.Skillshot(SpellSlot.Q, 220, SkillShotType.Circular, 250, 2200, 100); W = new Spell.Active(SpellSlot.W, 252); E = new Spell.Skillshot(SpellSlot.E, 465, SkillShotType.Linear); R1 = new Spell.Active(SpellSlot.R, (uint)myHero.GetAutoAttackRange()); R2 = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Cone, 250, 1600, 125) { AllowedCollisionCount = int.MaxValue }; var slot = Player.Instance.GetSpellSlotFromName("summonerflash"); if (slot != SpellSlot.Unknown) { Flash = new Spell.Skillshot(slot, 680, SkillShotType.Linear); } var ign = Player.Spells.FirstOrDefault(o => o.SData.Name == "SummonerDot"); if (ign != null) { SpellSlot igslot = EloBuddy.SDK.Extensions.GetSpellSlotFromName(myHero, "SummonerDot"); ignite = new Spell.Targeted(igslot, 600); } Game.OnTick += OnTick; Obj_AI_Base.OnSpellCast += AfterAAQLogic; Obj_AI_Base.OnPlayAnimation += OnPlay; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Orbwalker.OnPostAttack += JungleClearELogic; Drawing.OnDraw += Drawing_OnDraw; Drawing.OnEndScene += Drawing_OnEndScene; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; }