public void ClearAll() { _lastIngredient = null; _healthComponent.SetStartHealth(); _scoreComponent.ResetScore(); _scoreComponent.gameObject.SetActive(false); GameOver.instance.ResetData(); _playerController.ResetData(); _throwDirection.ResetData(); _ingredientBuffer.HideIngredients(); _burger.ResetBurgers(); // default Camera position _mainCamera.transform.position = _defaultCameraPosition; _mainCamera.transform.rotation = _defaultCameraRotation; }