//Hurt bunny if it touches the waterfall void OnCollisionEnter2D(Collision2D touchWaterfall) { if (touchWaterfall.gameObject.tag == "Player") { bunny.DamageBunny(waterfallDamage); } }
//Kill bunny if it touches spikes void OnCollisionEnter2D(Collision2D touchSpikes) { if (touchSpikes.gameObject.tag == "Player") { bunny.DamageBunny(spikesDamage); } }
//Hurt bunny if it touches the drop void OnCollisionEnter2D(Collision2D touchDrop) { if (touchDrop.gameObject.tag == "Player") { bunny.DamageBunny(dropDamage); } }
//Hurt bunny if it touches the chain or saw void OnCollisionEnter2D(Collision2D touchSaw) { if (touchSaw.gameObject.tag == "Player") { bunny.DamageBunny(sawDamage); } }
//Hurt bunny if it touches the stalagtite void OnCollisionEnter2D(Collision2D touchStalagtite) { if (touchStalagtite.gameObject.tag == "Player") { bunny.DamageBunny(stalagtiteDamage); } }
//Hurt bunny if it touches a car void OnCollisionEnter2D(Collision2D touchCar) { if (touchCar.gameObject.tag == "Player") { bunny.DamageBunny(carDamage); } }
//Hurt bunny if it touches a bird void OnCollisionEnter2D(Collision2D touchBird) { if (touchBird.gameObject.tag == "Player") { bunny.DamageBunny(birdDamage); } }
//Hurt bunny if it touches a wolf void OnCollisionEnter2D(Collision2D touchWolf) { if (touchWolf.gameObject.tag == "Player") { bunny.DamageBunny(wolfDamage); } }
//Hurt bunny if it touches a web void OnCollisionEnter2D(Collision2D touchWeb) { if (touchWeb.gameObject.tag == "Player") { bunny.DamageBunny(webDamage); } }
//Hurt bunny if it touches a pigeon void OnCollisionEnter2D(Collision2D touchPigeon) { if (touchPigeon.gameObject.tag == "Player") { bunny.DamageBunny(pigeonDamage); } }
//Collision method void OnCollisionEnter2D(Collision2D touchBoss3) { //Hurt bunny if it touches the boss if (touchBoss3.gameObject.tag == "Player") { bunny.DamageBunny(bossDamage); } }
//Collision method void OnCollisionEnter2D(Collision2D touchBoss1) { //Hurt bunny if it touches the boss if (touchBoss1.gameObject.tag == "Player") { bunny.DamageBunny(bossDamage); } //Hurt boss if its hit, apply pinecone force, start zoomEnd timer, and play pinecone hit sound if (touchBoss1.gameObject.tag == "Pinecone" && bossIsHurt == false && hovering == true && touchBoss1.gameObject.name == "Pinecone (falling)") { DamageBoss(pineconeDamage); Destroy(touchBoss1.gameObject); StartCoroutine(applyPineconeForce()); StartCoroutine(zoomEnd()); hovering = false; gm.pineconeHitSound.Play(); } }