public static void BuildAndRun() { try { //open the bundle server window for configuration BundleServerWindow.BundleServerWidget(); if (BuildSettings.DevBundleMode != EB.Assets.DevBundleType.NoBundles) { BuildDataOnly(BuildOptions.Development | BuildOptions.UncompressedAssetBundle); } BuildCodeAndRun(); } finally { } }
public static void BuildCodeAndRun() { try { //open the bundle server window for configuration if (BuildSettings.DevBundleMode != EB.Assets.DevBundleType.NoBundles) { BundlesBuiltSanityCheck(); } BundleServerWindow.BundleServerWidget(); BuildOptions options = BuildSettings.Options | BuildOptions.Development | BuildOptions.UncompressedAssetBundle; options = EB.Flag.Unset(options, BuildOptions.AutoRunPlayer); BuildPlayer(Directory.GetCurrentDirectory() + "/android.apk", options); LaunchGameAndroid(); } finally { } }