private static void UpdateAsset(List <string> paths)
    {
        bool isUpdate = false;

        foreach (var item in paths)
        {
            if (item.Contains("Assets/Resources"))
            {
                isUpdate = true;
                break;
            }
        }
        if (isUpdate)
        {
            BundleConfigEditorWindow win = EditorWindow.GetWindow <BundleConfigEditorWindow>();
            win.AddResEndSave();
            win.Close();
            Debug.Log("创建资源路径文件");
        }
    }
Пример #2
0
 static string GetExportPath(string path, string name)
 {
     return(Application.dataPath + "/StreamingAssets/" + BundleConfigEditorWindow.GetRelativePath(FileTool.RemoveExpandName(path)));
 }