public override void Colision() { if (SpriteR.color == offColor) { BumperGroup.OneMoreIsOn(); SpriteR.color = onColor; } else { BumperGroup.OneMoreIsOff(); SpriteR.color = offColor; } }
public override void WhenItCollides() { if (mySpriteRender.color == offColor) { myBumperGroup.OneMoreIsOn(); mySpriteRender.color = onColor; } else { myBumperGroup.OneMoreIsOff(); mySpriteRender.color = offColor; } }