public void AddBullet(Bullet bullet) { if (Bullets.Count >= BulletsPreviewLength) { return; } Bullets.AddLast(bullet); }
private Bullet GetBullet(Bullet replacementBullet) { ResetMenuFrameCounter(); Bullets.AddLast(replacementBullet); var bullet = Bullets.First; Bullets.RemoveFirst(); return(bullet.Value); }
public void AddBullet(Bullet b) { Bullets.AddLast(b); }