Пример #1
0
 protected override void Start()
 {
     base.Start();
     player      = GameObject.FindGameObjectWithTag("Player").transform;
     pathIndex   = 0;
     thisRB      = GetComponent <Rigidbody2D>();
     thisPattern = GetComponent <BulletPatternScript>();
     thisPattern.SpawnBullets();
 }
 // Use this for initialization
 void Start()
 {
     pattern       = gameObject.GetComponent <BulletPatternScript>();
     pattern.pause = true;
 }