// startangle : 시작 각도, startradius : 시작 반지름, MoveTime : 움직이는 시간 public void OnActive(float StartAngle, float StartRadius, float MoveTime) { gameObject.SetActive(true); _radius = StartRadius; _angle = StartAngle; _radiusMoveTime = MoveTime; _isMoveFalg = true; //Temporal. transform.localScale = new Vector3(.5f, .5f, 1f); DOTween.To(() => _radius, x => _radius = x, 0f, _radiusMoveTime).SetEase(Ease.Linear).OnComplete(() => { _isMoveing = false; gameObject.SetActive(false); _radius = 10000f; GameManager.GetInstance().PlayBulletEndFX(); GameManager.GetInstance().SetLevelProgeress(); BulletPattenManager.GetInstance().CreateNewPattern(); }).OnUpdate(() => { Vector3 vPos = Vector3.zero; vPos.x = (_radius) * (float)Mathf.Cos(Mathf.Deg2Rad * _angle); vPos.y = (_radius) * (float)Mathf.Sin(Mathf.Deg2Rad * _angle); vPos.z = 0f; transform.localPosition = vPos; }); }
public static BulletPattenManager GetInstance() { if (!instance) { instance = GameObject.FindObjectOfType(typeof(BulletPattenManager)) as BulletPattenManager; if (!instance) { Debug.LogError("There needs to be one active MyClass script on a GameObject in your scene."); } } return(instance); }
public void OnGameStart() { Debug.Log("Game Start."); BulletPattenManager.GetInstance().CreateNewPattern(); audio_MainBGM.Play(); }
private void StartNextPattern() { BulletPattenManager.GetInstance().CreateNewPattern(); LevelCnt = 1; }