Пример #1
0
 public override void Fight()
 {
     //Debug.Log(string.Format("{0}:currentTeam-->{1}",tank.name,tank.team));
     if (tank.direction != Vector2.zero)
     {
         BulletNormal.GetABullet(transform.position, tank.direction.normalized * speed, tank.team, damage);
     }
 }
Пример #2
0
    public static BulletNormal GetABullet(Vector2 position, Vector2 velocity, int team, float damage)
    {
        foreach (BulletNormal blt in BulletPool)
        {
            if (!blt.actived)
            {
                blt.Active();
                blt.transform.position = position;
                blt.velocity           = velocity;
                blt.team = team;
                return(blt);
            }
        }

        BulletNormal nb = Instantiate(Battlemanager.ins.bulletSmall).GetComponent <BulletNormal>();

        BulletPool.Add(nb);
        nb.transform.position = position;
        nb.velocity           = velocity;

        return(nb);
    }