public BulletEmitter(GameObject newParent, Vector2 newPosition, bool oneshot = false, BulletEmitterType type = BulletEmitterType.Invisible) { Parent = newParent; thisScene = newParent.thisScene; Center = newPosition; Type = type; if (oneshot) FlaggedForRemoval = true; Initialize(); }
public BulletEmitter(GameObject newParent, Vector2 newPosition, bool oneshot = false, BulletEmitterType type = BulletEmitterType.Invisible) { Parent = newParent; thisScene = newParent.thisScene; Center = newPosition; Type = type; if (oneshot) { FlaggedForRemoval = true; } Initialize(); }