private AnimEventShot CreateBullet() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) BulletData bulletData = m_atkInfo.bulletData; if (bulletData == null) { return(null); } BulletData.BulletUndead dataUndead = bulletData.dataUndead; if (dataUndead == null) { return(null); } if (m_attacker == null) { return(null); } Quaternion rotation = m_cachedTransform.get_rotation(); Vector3 position = m_cachedTransform.get_position(); AnimEventShot animEventShot = AnimEventShot.CreateByExternalBulletData(dataUndead.closeBullet, m_attacker, m_atkInfo, position, rotation, null, Player.ATTACK_MODE.NONE, null); if (animEventShot == null) { Log.Error("Failed to create AnimEventShot for Undead!!"); return(null); } return(animEventShot); }
public void Initialize(StageObject attacker, AttackInfo atkInfo, StageObject targetObj, Transform launchTrans, Vector3 offsetPos, Quaternion offsetRot) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Expected O, but got Unknown //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Expected O, but got Unknown m_attacker = attacker; m_atkInfo = atkInfo; AttackHitInfo attackHitInfo = atkInfo as AttackHitInfo; if (attackHitInfo != null) { attackHitInfo.enableIdentityCheck = false; } BulletData bulletData = atkInfo.bulletData; m_landHitEffectName = bulletData.data.landHiteffectName; m_aliveTimer = bulletData.data.appearTime; m_moveSpeed = bulletData.data.speed; BulletData.BulletUndead dataUndead = bulletData.dataUndead; m_aimAngleSpeed = dataUndead.lookAtAngle * 0.0174532924f; m_undeadData = dataUndead; m_isDeleted = false; m_cachedTransform = this.get_transform(); m_cachedTransform.set_parent((!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform); m_cachedTransform.set_position(launchTrans.get_position() + launchTrans.get_rotation() * offsetPos); m_cachedTransform.set_rotation(launchTrans.get_rotation() * offsetRot); m_cachedTransform.set_localScale(bulletData.data.timeStartScale); Transform effect = EffectManager.GetEffect(bulletData.data.effectName, this.get_transform()); effect.set_localPosition(bulletData.data.dispOffset); effect.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); effect.set_localScale(Vector3.get_one()); m_effectObj = effect.get_gameObject(); m_effectAnimator = m_effectObj.GetComponent <Animator>(); m_targetObject = targetObj; RequestMain(); }
public void CacheBulletDataUseResource(BulletData bulletData, Player player = null) { if (!(bulletData == null)) { BulletData.BulletBase data = bulletData.data; string effectName = data.GetEffectName(player); if (!effectName.IsNullOrWhiteSpace()) { CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, effectName); } CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, data.landHiteffectName); if (data.endBullet != null) { CacheBulletDataUseResource(data.endBullet, null); } BulletData.BulletFunnel dataFunnel = bulletData.dataFunnel; if (dataFunnel != null && dataFunnel.bitBullet != null) { CacheBulletDataUseResource(dataFunnel.bitBullet, null); } BulletData.BulletMine dataMine = bulletData.dataMine; if (dataMine != null && dataMine.explodeBullet != null) { CacheBulletDataUseResource(dataMine.explodeBullet, null); } BulletData.BulletTracking dataTracking = bulletData.dataTracking; if (dataTracking != null && dataTracking.emissionBullet != null) { CacheBulletDataUseResource(dataTracking.emissionBullet, null); } BulletData.BulletUndead dataUndead = bulletData.dataUndead; if (dataUndead != null && dataUndead.closeBullet != null) { CacheBulletDataUseResource(dataUndead.closeBullet, null); } BulletData.BulletDig dataDig = bulletData.dataDig; if (dataDig != null && dataDig.flyOutBullet != null) { CacheBulletDataUseResource(dataDig.flyOutBullet, null); } BulletData.BulletActionMine dataActionMine = bulletData.dataActionMine; if (dataActionMine != null && dataActionMine.explodeBullet != null && dataActionMine.actionBullet != null) { CacheBulletDataUseResource(dataActionMine.explodeBullet, null); CacheBulletDataUseResource(dataActionMine.actionBullet, null); CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, dataActionMine.appearEffectName); CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, dataActionMine.actionEffectName1); CacheEffect(RESOURCE_CATEGORY.EFFECT_ACTION, dataActionMine.actionEffectName2); } } }