Пример #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "CheckPoint" && isTriggerd != true)
        {
            Debug.Log("Reached");
            isTriggerd = true;
            MoveEnemy();
        }

        BulletDamage beam = other.GetComponent <BulletDamage>();

        if (beam)
        {
            Debug.Log("Hit");
            Health -= beam.GetDamage();
            beam.Hit();
            Destroy(beam);
            if (Health <= 0)
            {
                DeathSound.Play();
                Destroy(gameObject);
                enemyCount--;
            }
        }
    }