void Shoot() { GameObject myBullet = Instantiate(bullet, _firePoint.position, Quaternion.identity); BulletController2 bulletComponent = myBullet.GetComponent <BulletController2>(); bulletComponent.direction = new Vector2(-2, -1); }
protected void AddOwner(GameObject spawnedObject) { BulletController2 bullet = spawnedObject.GetComponent <BulletController2>(); if (bullet) { bullet.owner = GetComponent <SkillController2>().owner; } }
private void Awake() { bulletController = GetComponent <BulletController2>(); }