Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.layer == terrainLayer)
        {
            timeElapsed = travelTime;
            return;
        }

        BulletController bulletController = other.GetComponent <BulletController>();

        if (bulletController != null)
        {
            bulletController.Attach(transform);
        }
    }