protected override void Awake() { InitializeRB(); if (!_bullStateMachine) { _bullStateMachine = gameObject.AddComponent <BullStateMachine>(); } if (!bullSprite) { bullSprite = gameObject.GetComponentInChildren <SpriteRenderer>(); } if (_audioController is BullAudioController) { _bullAudioController = (BullAudioController)_audioController; } }
protected override void Awake() { myStateMachine = gameObject.GetComponent <BullStateMachine>(); base.Awake(); }