Пример #1
0
        internal static void ImportSql(Stream sql)
        {
            // Import data (we only have CREATE TABLE and INSERT INTO statements)
            using (StreamReader reader = new StreamReader(sql))
                using (BulkTransaction helper = BulkTransaction.Create())
                {
                    List <string> buffer = new List <string>();
                    while (!reader.EndOfStream)
                    {
                        string cmd = NextStatement(reader, buffer);
                        if (cmd == null || cmd.Length == 0)
                        {
                            continue;
                        }

                        int index = cmd.ToUpper().IndexOf("CREATE TABLE");
                        if (index > -1)
                        {
                            ParseCreate(ref cmd, index);
                        }

                        //Run the command in the transaction.
                        helper.Execute(cmd);
                    }
                    helper.Commit();
                }
        }
Пример #2
0
        unsafe bool DoSaveChanges(List <BlockPos> tempCache, char *ptr, string date,
                                  BulkTransaction transaction)
        {
            string template = "INSERT INTO `Block" + name +
                              "` (Username, TimePerformed, X, Y, Z, type, deleted) VALUES (@Name, @Time, @X, @Y, @Z, @Tile, @Del)";
            ushort x, y, z;

            IDbCommand     cmd      = transaction.CreateCommand(template);
            IDataParameter nameP    = transaction.CreateParam("@Name", DbType.AnsiStringFixedLength); cmd.Parameters.Add(nameP);
            IDataParameter timeP    = transaction.CreateParam("@Time", DbType.AnsiStringFixedLength); cmd.Parameters.Add(timeP);
            IDataParameter xP       = transaction.CreateParam("@X", DbType.UInt16); cmd.Parameters.Add(xP);
            IDataParameter yP       = transaction.CreateParam("@Y", DbType.UInt16); cmd.Parameters.Add(yP);
            IDataParameter zP       = transaction.CreateParam("@Z", DbType.UInt16); cmd.Parameters.Add(zP);
            IDataParameter tileP    = transaction.CreateParam("@Tile", DbType.Byte); cmd.Parameters.Add(tileP);
            IDataParameter delP     = transaction.CreateParam("@Del", DbType.Boolean); cmd.Parameters.Add(delP);
            bool           isNative = transaction is NativeBulkTransaction;

            for (int i = 0; i < tempCache.Count; i++)
            {
                BlockPos bP = tempCache[i];
                IntToPos(bP.index, out x, out y, out z);
                DateTime time = Server.StartTimeLocal.AddTicks((bP.flags >> 2) * TimeSpan.TicksPerSecond);
                MakeInt(time.Year, 4, 0, ptr); MakeInt(time.Month, 2, 5, ptr); MakeInt(time.Day, 2, 8, ptr);
                MakeInt(time.Hour, 2, 11, ptr); MakeInt(time.Minute, 2, 14, ptr); MakeInt(time.Second, 2, 17, ptr);

                // For NativeParameter, we make the optimisation of avoiding boxing primitive types.
                if (!isNative)
                {
                    nameP.Value = bP.name;
                    timeP.Value = date;
                    xP.Value    = x; yP.Value = y; zP.Value = z;
                    tileP.Value = (bP.flags & 2) != 0 ? Block.custom_block : bP.rawType;
                    delP.Value  = (bP.flags & 1) != 0;
                }
                else
                {
                    ((NativeParameter)nameP).SetString(bP.name);
                    ((NativeParameter)timeP).SetString(date);
                    ((NativeParameter)xP).U16Value    = x;
                    ((NativeParameter)yP).U16Value    = y;
                    ((NativeParameter)zP).U16Value    = z;
                    ((NativeParameter)tileP).U8Value  = (bP.flags & 2) != 0 ? Block.custom_block : bP.rawType;
                    ((NativeParameter)delP).BoolValue = (bP.flags & 1) != 0;
                }

                if (!BulkTransaction.Execute(template, cmd))
                {
                    cmd.Dispose();
                    cmd.Parameters.Clear();
                    transaction.Rollback(); return(false);
                }
            }
            cmd.Dispose();
            cmd.Parameters.Clear();
            transaction.Commit();
            return(true);
        }
Пример #3
0
        static void ImportBulk(StreamReader reader)
        {
            BulkTransaction helper = null;
            List <string>   buffer = new List <string>();

            try {
                helper = Database.Backend.CreateBulk();
                while (!reader.EndOfStream)
                {
                    string cmd = NextStatement(reader, buffer);
                    if (cmd == null || cmd.Length == 0)
                    {
                        continue;
                    }

                    int index = cmd.ToUpper().IndexOf("CREATE TABLE");
                    if (index > -1)
                    {
                        cmd = cmd.Remove(0, index);
                        cmd = cmd.Replace(" unsigned", " UNSIGNED");
                        Database.Backend.ParseCreate(ref cmd);
                    }

                    //Run the command in the transaction.
                    if (helper.Execute(cmd))
                    {
                        continue;
                    }

                    // Something went wrong.. commit what we've imported so far.
                    // We need to recreate connection otherwise every helper.Execute fails
                    helper.Commit();
                    helper.Dispose();
                    helper = Database.Backend.CreateBulk();
                }
                helper.Commit();
            } finally {
                if (helper != null)
                {
                    helper.Dispose();
                }
            }
        }
Пример #4
0
        public override void Use(Player p, string message)
        {
            if (message == "" || message.IndexOf(' ') == -1)
            {
                Help(p); return;
            }
            Level foundLevel = LevelInfo.Find(message.Split(' ')[0]);

            if (foundLevel == null)
            {
                Player.SendMessage(p, "Level not found");
                return;
            }

            string newName = message.Split(' ')[1];

            if (LevelInfo.ExistsOffline(newName))
            {
                Player.SendMessage(p, "Level already exists."); return;
            }
            if (foundLevel == Server.mainLevel)
            {
                Player.SendMessage(p, "Cannot rename the main level."); return;
            }

            foundLevel.Unload();


            File.Move(LevelInfo.LevelPath(foundLevel.name), LevelInfo.LevelPath(newName));
            try
            {
                File.Move(LevelInfo.LevelPath(foundLevel.name) + ".backup", LevelInfo.LevelPath(newName) + ".backup");
            } catch { }

            try
            {
                File.Move("levels/level properties/" + foundLevel.name + ".properties", "levels/level properties/" + newName + ".properties");
            }
            catch { }
            try
            {
                File.Move("levels/level properties/" + foundLevel.name, "levels/level properties/" + newName + ".properties");
            }
            catch { }

            try {
                if (File.Exists("blockdefs/lvl_" + foundLevel.name + ".json"))
                {
                    File.Move("blockdefs/lvl_" + foundLevel.name + ".json", "blockdefs/lvl_" + newName + ".json");
                }
            } catch {}

            //Move and rename backups
            try
            {
                string foundLevelDir, newNameDir;
                for (int i = 1; ; i++)
                {
                    foundLevelDir = LevelInfo.BackupPath(foundLevel.name, i.ToString());
                    newNameDir    = LevelInfo.BackupPath(newName, i.ToString());

                    if (File.Exists(foundLevelDir + foundLevel.name + ".lvl"))
                    {
                        Directory.CreateDirectory(newNameDir);
                        File.Move(foundLevelDir + foundLevel.name + ".lvl", newNameDir + newName + ".lvl");
                        if (DirectoryEmpty(foundLevelDir))
                        {
                            Directory.Delete(foundLevelDir);
                        }
                    }
                    else
                    {
                        if (DirectoryEmpty(Server.backupLocation + "/" + foundLevel.name + "/"))
                        {
                            Directory.Delete(Server.backupLocation + "/" + foundLevel.name + "/");
                        }
                        break;
                    }
                }
            }
            catch { }

            //safe against SQL injections because foundLevel is being checked and,
            //newName is being split and partly checked on illegal characters reserved for Windows.
            if (Server.useMySQL)
            {
                Database.executeQuery(String.Format("RENAME TABLE `Block{0}` TO `Block{1}`, " +
                                                    "`Portals{0}` TO `Portals{1}`, " +
                                                    "`Messages{0}` TO `Messages{1}`, " +
                                                    "`Zone{0}` TO `Zone{1}`", foundLevel.name.ToLower(), newName.ToLower()));
            }
            else
            {
                using (BulkTransaction helper = SQLiteBulkTransaction.Create()) { // ensures that it's either all work, or none work.
                    helper.Execute(String.Format("ALTER TABLE `Block{0}` RENAME TO `Block{1}`", foundLevel.name.ToLower(), newName.ToLower()));
                    helper.Execute(String.Format("ALTER TABLE `Portals{0}` RENAME TO `Portals{1}`", foundLevel.name.ToLower(), newName.ToLower()));
                    helper.Execute(String.Format("ALTER TABLE `Messages{0}` RENAME TO `Messages{1}`", foundLevel.name.ToLower(), newName.ToLower()));
                    helper.Execute(String.Format("ALTER TABLE `Zone{0}` RENAME TO `Zone{1}`", foundLevel.name.ToLower(), newName.ToLower()));
                    helper.Commit();
                }
            }
            try { Command.all.Find("load").Use(p, newName); }
            catch { }
            Player.GlobalMessage("Renamed " + foundLevel.name + " to " + newName);
        }