// Use this for initialization void Start() { tagName = gameObject.transform.tag; PM = GameObject.Find("ObjectManager").GetComponent <PlayerManager>(); JB = GameObject.Find("JudgmentObject").GetComponent <JudgmentBucket>(); BGS = GameObject.Find("ObjectManager").GetComponent <BuketGameStart>(); }
void Start() { // フラグの初期化 isTouched = false; isJudgment = false; // カメラの情報を取得 mainCameraObj = GameObject.Find("ARCamera"); camera = mainCameraObj.GetComponent <Camera>(); BGS = GameObject.Find("ObjectManager").GetComponent <BuketGameStart>(); // バケツオブジェクトの情報取得 BucketObject = GameObject.Find("bucket"); // タイマーの初期化 time = MAX_TIME; }