// Start is called before the first frame update void Start() { controller = GameObject.Find("TimelineController"); buindObject = controller.GetComponent <BuindObject>(); // タイムライントラックに自身をセット buindObject.BindObj(this.gameObject, "TrafficLight"); }
// Start is called before the first frame update void Start() { director = GetComponent <PlayableDirector>(); buindObject = GetComponent <BuindObject>(); }