Пример #1
0
        private void RefreshBuildingsTouchingWarningsTile(BuildingsSummary buildingsSummary, Tile tile)
        {
            const string buildingsTouchingWarningText = "Buildings sharing corner.\nTwo buildings cannot share any corner.";

            Building building = buildingsSummary.GetBuildingAtTile(tile);

            if (building == null)
            {
                return;
            }

            Building leftTop = buildingsSummary.GetBuildingAtCoords(tile.X - 1, tile.Y + 1);

            if (leftTop != null && building != leftTop)
            {
                warningsList.Add(CreateWarningString(tile, buildingsTouchingWarningText));
            }

            Building rightTop = buildingsSummary.GetBuildingAtCoords(tile.X + 1, tile.Y + 1);

            if (rightTop != null && building != rightTop)
            {
                warningsList.Add(CreateWarningString(tile, buildingsTouchingWarningText));
            }
        }
Пример #2
0
        private void RefreshTokenInsideBuildingWarningsTile(BuildingsSummary buildingsSummary, Tile tile)
        {
            const string tokenInsideBuildingWarningText = "Deed token inside building.\nTokens must be placed outside.";

            Decoration centralDecoration = tile.GetCentralDecoration();

            // TODO: update the objects.xml schema to not require ShortName lookup here
            if (centralDecoration && centralDecoration.Data.ShortName == "token" && buildingsSummary.GetBuildingAtTile(tile) != null)
            {
                warningsList.Add(CreateWarningString(tile, tokenInsideBuildingWarningText));
            }
        }
Пример #3
0
        private void RefreshTileWarnings()
        {
            BuildingsSummary surfaceGroundSummary = new BuildingsSummary(GameManager.Instance.Map, 0);
            Map map = GameManager.Instance.Map;

            foreach (Tile tile in map)
            {
                RefreshSlopedWallsWarningsTile(tile);
                RefreshEntityOutsideBuildingWarningsTile(surfaceGroundSummary, tile);
                RefreshBuildingsTouchingWarningsTile(surfaceGroundSummary, tile);
                RefreshTokenInsideBuildingWarningsTile(surfaceGroundSummary, tile);
            }
        }
Пример #4
0
        public void CalculateMapMaterials()
        {
            Materials mapMaterials = GameManager.Instance.Map.CalculateMapMaterials();

            BuildingsSummary surfaceGroundSummary = new BuildingsSummary(GameManager.Instance.Map, 0);

            StringBuilder build = new StringBuilder();

            build.Append("Total buildings: ").Append(surfaceGroundSummary.BuildingsCount).AppendLine();
            build.Append("Total rooms: ").Append(surfaceGroundSummary.RoomsCount).AppendLine();
            build.AppendLine();
            build.Append(mapMaterials);

            ShowMaterialsWindow(build.ToString());
        }
Пример #5
0
        private void RefreshEntityOutsideBuildingWarningsTile(BuildingsSummary buildingsSummary, Tile tile)
        {
            const string tileWarningText = "Floor or roof outside known building.\nPlease make sure all ground level walls are built.";
            const string wallWarningText = "Wall outside known building.\nPlease make sure all ground level walls are built.";

            bool containsFloor          = buildingsSummary.ContainsFloor(tile);
            bool containsVerticalWall   = buildingsSummary.ContainsVerticalWall(tile);
            bool containsHorizontalWall = buildingsSummary.ContainsHorizontalWall(tile);

            if (containsHorizontalWall && containsVerticalWall)
            {
                return;
            }

            for (int i = Constants.NegativeFloorLimit; i < Constants.FloorLimit; i++)
            {
                TileEntity floorRoof = tile.GetTileContent(i);
                if (!containsFloor && floorRoof)
                {
                    warningsList.Add(CreateWarningString(tile, tileWarningText));
                }

                Wall vWall = tile.GetVerticalWall(i);
                if (!containsVerticalWall && vWall && vWall.Data.HouseWall)
                {
                    warningsList.Add(CreateWarningString(tile, wallWarningText));
                    break;
                }

                Wall hWall = tile.GetHorizontalWall(i);
                if (!containsHorizontalWall && hWall && hWall.Data.HouseWall)
                {
                    warningsList.Add(CreateWarningString(tile, wallWarningText));
                    break;
                }
            }
        }
Пример #6
0
        private void Update()
        {
            if (currentTool != ToolType.MaterialsCalculator)
            {
                // we need to react to actions on map only when calculating materials
                return;
            }

            RaycastHit raycast = LayoutManager.Instance.CurrentCamera.CurrentRaycast;

            if (!raycast.transform)
            {
                return;
            }

            OverlayMesh overlayMesh = raycast.transform.GetComponent <OverlayMesh>();

            if (!overlayMesh)
            {
                return;
            }

            if (Input.GetMouseButtonDown(0))
            {
                int  floor       = LayoutManager.Instance.CurrentCamera.Floor;
                int  x           = Mathf.FloorToInt(raycast.point.x / 4f);
                int  y           = Mathf.FloorToInt(raycast.point.z / 4f);
                Map  map         = GameManager.Instance.Map;
                Tile clickedTile = map[x, y];

                if (buildingAllLevelsMaterialsToggle.isOn)
                {
                    BuildingsSummary surfaceGroundSummary = new BuildingsSummary(map, 0);
                    Materials        materials            = new Materials();
                    Building         building             = surfaceGroundSummary.GetBuildingAtTile(clickedTile);
                    if (building == null)
                    {
                        ShowMaterialsWindow("No valid building on clicked tile");
                        return;
                    }

                    foreach (TileSummary tileSummary in building.AllTiles)
                    {
                        Tile tile = map[tileSummary.X, tileSummary.Y];
                        materials.Add(tile.CalculateTileMaterials(tileSummary.TilePart));
                    }

                    StringBuilder summary = new StringBuilder();
                    summary.Append("Carpentry needed: ").Append(building.GetCarpentryRequired()).AppendLine();
                    summary.Append("Total tiles: ").Append(building.TilesCount).AppendLine();
                    summary.AppendLine();
                    summary.Append(materials);

                    ShowMaterialsWindow(summary.ToString());
                    if (Debug.isDebugBuild)
                    {
                        Debug.Log(building.CreateSummary());
                    }
                }
                else if (buildingCurrentLevelMaterialsToggle.isOn)
                {
                    BuildingsSummary surfaceGroundSummary = new BuildingsSummary(map, floor);
                    Materials        materials            = new Materials();
                    Building         building             = surfaceGroundSummary.GetBuildingAtTile(clickedTile);
                    if (building == null)
                    {
                        ShowMaterialsWindow("No valid building on clicked tile");
                        return;
                    }

                    foreach (TileSummary tileSummary in building.AllTiles)
                    {
                        Tile tile = map[tileSummary.X, tileSummary.Y];
                        materials.Add(tile.CalculateFloorMaterials(floor, tileSummary.TilePart));
                    }

                    StringBuilder summary = new StringBuilder();
                    if (floor == 0 || floor == -1)
                    {
                        summary.Append("Carpentry needed: ").Append(building.GetCarpentryRequired()).AppendLine();
                    }
                    else
                    {
                        summary.AppendLine("To calculate carpentry needed, please use this option on a ground floor");
                    }
                    summary.Append("Rooms on this level: ").Append(building.RoomsCount).AppendLine();
                    summary.Append("Tiles on this level: ").Append(building.TilesCount).AppendLine();
                    summary.AppendLine();
                    summary.Append(materials);

                    ShowMaterialsWindow(summary.ToString());
                    if (Debug.isDebugBuild)
                    {
                        Debug.Log(building.CreateSummary());
                    }
                }
                else if (roomCurrentLevelMaterialsToggle.isOn)
                {
                    BuildingsSummary surfaceGroundSummary = new BuildingsSummary(map, floor);
                    Materials        materials            = new Materials();
                    Room             room = surfaceGroundSummary.GetRoomAtTile(clickedTile);
                    if (room == null)
                    {
                        ShowMaterialsWindow("No valid room on clicked tile");
                        return;
                    }

                    foreach (TileSummary tileSummary in room.Tiles)
                    {
                        Tile tile = map[tileSummary.X, tileSummary.Y];
                        materials.Add(tile.CalculateFloorMaterials(floor, tileSummary.TilePart));
                    }

                    StringBuilder summary = new StringBuilder();
                    summary.Append("Tiles in this room: ").Append(room.Tiles.Count).AppendLine();
                    summary.AppendLine();
                    summary.Append(materials);

                    ShowMaterialsWindow(summary.ToString());
                    if (Debug.isDebugBuild)
                    {
                        Debug.Log(room.CreateSummary());
                    }
                }
            }
        }