private bool loadBuildings()
    {
        string    file_path = "json/buildings";
        TextAsset file      = Resources.Load(file_path, typeof(TextAsset)) as TextAsset;

        if (file != null)
        {
            JSONNode N = JSON.Parse(file.text);
            foreach (BUILDINGS buildingID in Enum.GetValues(typeof(BUILDINGS)))
            {
                string buildingStr = buildingID.ToString();
                switch (buildingID)
                {
                case BUILDINGS.CASA:
                    _buildings [buildingID] = new Building_Home(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.ESTABLO:
                    _buildings [buildingID] = new Building_Stable(N [buildingStr], buildingID);
                    break;

                //case BUILDINGS.GARAJE:
                //	_buildings [buildingID] = new Building_Garage(N [buildingStr], buildingID);
                //	break;
                case BUILDINGS.PLANTER:
                    _buildings [buildingID] = new Building_Planter(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.TRILL:
                    _buildings [buildingID] = new Building_Trill(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.ERA:
                    _buildings [buildingID] = new Building_Era(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.SILO:
                    _buildings [buildingID] = new Building_Silo(N [buildingStr], buildingID);
                    break;

                case BUILDINGS.PLANTA:
                    _buildings [buildingID] = new Building_Planta(N [buildingStr], buildingID);
                    break;

                default:
                    _buildings [buildingID] = new Building(N [buildingStr], buildingID);
                    break;
                }
                _isBuilded [buildingID] = false;
            }
            return(true);
        }
        Debug.Log(file_path + " not loaded");
        return(false);
    }
Пример #2
0
    // Getters Building Actions
    private List <MenuAction> getBCasaActions()
    {
        List <MenuAction> actions = new List <MenuAction> ();
        Building_Home     casa    = (Building_Home)BuildingsManager.GetInstance().getBuilding(BUILDINGS.CASA);
        MenuAction        action  = new MenuAction();

        action.title        = Dictionary.getString("HIRE");
        action.enabled      = true;
        action.doMenuAction = new DoMenuAction(casa.openHirePanel);
        actions.Add(action);

        return(actions);
    }
    public void save(BuildingManagerData buildingManagerData)
    {
        foreach (KeyValuePair <BUILDINGS, bool> builded in IsBuilded)
        {
            if (builded.Value)
            {
                BuildingData buildingData = new BuildingData();
                buildingData.ID = builded.Key;
                switch (builded.Key)
                {
                case BUILDINGS.CASA: {
                    Building_Home b = (Building_Home)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                case BUILDINGS.ESTABLO: {
                    Building_Stable b = (Building_Stable)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                //case BUILDINGS.GARAJE: {
                //        Building_Garage b = (Building_Garage)getBuilding(builded.Key);
                //        buildingData.i = b.getRow();
                //        buildingData.j = b.getCol();
                //        buildingData.Level = b.getCurrentLevel();
                //    }
                //    break;
                case BUILDINGS.PLANTER: {
                    Building_Planter b = (Building_Planter)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = b.estaSembrat() ? 1 : 0;
                    buildingData.SpecialSlot2 = (int)b.DiesSembrat;
                    buildingData.SpecialSlot3 = (int)b.Plantes;
                }
                break;

                case BUILDINGS.TRILL: {
                    Building_Trill b = (Building_Trill)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.ERA: {
                    Building_Era b = (Building_Era)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.SILO: {
                    Building_Silo b = (Building_Silo)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getAllTheRice();
                }
                break;

                case BUILDINGS.PLANTA: {
                    Building_Planta b = (Building_Planta)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                }
                break;
                }
                buildingManagerData.BuildingsBuilded.Add(buildingData);
            }
        }
    }