Пример #1
0
    private static void AssignMouseEvents(Transform buttonTransform, BuildingTypeSo buildingType)
    {
        var mouseEnterExitEvents = buttonTransform.GetComponent <MouseEnterExitEvents>();

        mouseEnterExitEvents.OnMouseEnter += (sender, e) =>
        {
            TooltipUI.Instance.Show($"{buildingType.nameString}\n{buildingType.GetConstructionResourceCostString()}");
        };
        mouseEnterExitEvents.OnMouseExit += (sender, e) => { TooltipUI.Instance.Hide(); };
    }
Пример #2
0
 private void Update()
 {
     if (Input.GetMouseButtonDown(0) && !EventSystem.current.IsPointerOverGameObject())
     {
         if (_activeBuildingType != null)
         {
             if (CanSpawnBuilding(_activeBuildingType, Utilities.GetMouseWorldPosition(), out string errorMessage))
             {
                 if (ResourceManager.Instance.CanAfford(_activeBuildingType.constructionResourceCostArray))
                 {
                     ResourceManager.Instance.SpendResources(_activeBuildingType.constructionResourceCostArray);
                     //Instantiate(_activeBuildingType.prefab, Utilities.GetMouseWorldPosition(), Quaternion.identity);
                     BuildingConstruction.Create(Utilities.GetMouseWorldPosition(), _activeBuildingType);
                     SoundManager.Instance.PlaySound(SoundManager.Sound.BuildingPlaced);
                 }
                 else
                 {
                     TooltipUI.Instance.Show(
                         $"Cannot afford {_activeBuildingType.GetConstructionResourceCostString()}", new TooltipUI.TooltipTimer {
                         timer = 2f
                     });
                 }
             }
             else
             {
                 TooltipUI.Instance.Show(errorMessage, new TooltipUI.TooltipTimer {
                     timer = 2f
                 });
             }
         }
         else
         {
             TooltipUI.Instance.Show("Choose building type first!", new TooltipUI.TooltipTimer {
                 timer = 2f
             });
         }
     }
 }