Пример #1
0
        /// <see cref="IComponent.Start"/>
        public void Start()
        {
            /// Load the simulation metadata files from the configured directory
            DirectoryInfo rootDir = new DirectoryInfo(Constants.METADATA_DIR);

            this.metadata = new ScenarioMetadata();
            if (rootDir.Exists)
            {
                FileInfo[] metadataFiles = rootDir.GetFiles("*.xml", SearchOption.AllDirectories);
                foreach (FileInfo metadataFile in metadataFiles)
                {
                    /// TODO: this is a hack! Later we will have binary metadata format.
                    string xmlStr   = File.ReadAllText(metadataFile.FullName);
                    string imageDir = metadataFile.DirectoryName;
                    XmlMetadataReader.Read(xmlStr, imageDir, this.metadata);
                }
            }

            /// Register the entity constraints to the corresponding entity types.
            foreach (KeyValuePair <string, List <EntityPlacementConstraint> > item in this.entityConstraints)
            {
                ScenarioElementType elementType = this.metadata.GetElementTypeImpl(item.Key);
                foreach (EntityPlacementConstraint constraint in item.Value)
                {
                    elementType.AddPlacementConstraint(constraint);
                }
            }

            /// Register the suggestion providers to the corresponding building types.
            foreach (KeyValuePair <string, List <BuildingPlacementSuggestionProvider> > item in this.suggestionProviders)
            {
                BuildingType buildingType = this.metadata.GetBuildingTypeImpl(item.Key);
                foreach (BuildingPlacementSuggestionProvider provider in item.Value)
                {
                    buildingType.AddPlacementSuggestionProvider(provider);
                }
            }

            /// Finalize the metadata.
            this.metadata.CheckAndFinalize();
        }