private void InitializeBuildingSlotes()
    {
        _buildingSlotsContainer = _gameSystem.MapController.CurrentLevel.BuildingSlots;
        foreach (Transform go in _buildingSlotsContainer)
        {
            BuildingSlot buildingSlot = go.GetComponent <BuildingSlot>();
            buildingSlot.Initialize(_gameSystem);

            _buildingSlots.Add(buildingSlot);
        }
    }