Пример #1
0
    private void Start()
    {
        _building = GetComponent <BuildingScript>();
        _building.SetState(BuildingState.Placing);

        _conditions = new List <IPlaceBuildingCondition>();
        Rigidbody rb = gameObject.AddComponent <Rigidbody>();

        rb.freezeRotation = true;
    }
Пример #2
0
    private void PlaceBuilding()
    {
        //clear all place conditions
        foreach (var placeBuildingCondition in _conditions)
        {
            Destroy(placeBuildingCondition as Component);
        }

        //clear conditions collection
        _conditions.Clear();
        _conditions = null;

        //remove Rigidbody added at start
        Rigidbody rb = gameObject.GetComponent <Rigidbody>();

        Destroy(rb);

        _building.SetState(BuildingState.Active);

        //remove this script from gameObject
        Destroy(this);
    }