public static BuildingResourceConsume GetBlockResourceConsume(int blockID) { BuildingResourceConsume buildingResourceConsume = new BuildingResourceConsume(); switch (blockID) { //核心 case 0: AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.I, 10); AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.II, 10); break; //结构方块 case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.I, 2); AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.II, 2); break; //引擎 case 12: AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.I, 20); AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.II, 20); AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.III, 20); break; case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20: case 21: AddConsume(buildingResourceConsume, ElementType.XD, ElementIndex.I, 10); break; } return(buildingResourceConsume); }
public static void AddConsume(BuildingResourceConsume buildingResourceConsume, ElementType type, ElementIndex index, float amount) { buildingResourceConsume.consumeList.Add(new BuildingResource(new ElementID(type, index), amount)); }