public static void writeBuilding(this IValueWriter writer, BuildingRef building)
 {
     writer.WriteInt32(building.empire);
     writer.WriteInt32((int)building.type);
     writer.WriteInt32(building.level);
     writer.writePosition(building.pos);
 }
Пример #2
0
        private Subtexture pickTexture(BuildingRef buildingRef)
        {
            switch (buildingRef.type)
            {
            case Building.Type.Station:
                return(stationSubtexes[buildingRef.level - 1]);

            default:
                return(null);
            }
        }