private void constructOnGameStart() { foreach (var building in settings.BuildingsToAdd) { if (building.BuildingPrefab != null) { BuildingPlacer.PlaceInstantly(building.BuildingPrefab, building.TileIDToPlace, building.Direction); } } }
private void constructOnGameStart() { foreach (var building in settings.BuildingsToAdd) { if (building.BuildingPrefab != null) { BuildingPlacer.PlaceInstantly(building.BuildingPrefab, building.TileIDToPlace, building.Direction); } } }