/// <summary> /// For test... /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void openGLControl_KeyPress(object sender, KeyPressEventArgs e) { switch (e.KeyChar) { case 'i': case 'I': status.eye.z += 5.0f; break; case 'o': case 'O': status.eye.z -= 5.0f; break; case 'a': case 'A': status.eye.x += 5.0f; break; case 'D': case 'd': status.eye.x -= 5.0f; break; case 'W': case 'w': status.eye.y += 5.0f; break; case 's': case 'S': status.eye.y -= 5.0f; break; case 'K': case 'k': this.buildingModelCursor = buildingModelCursor.Move(DrawingEnumTypes.Movement.MenuOut, this.status); break; case 'L': case 'l': this.buildingModelCursor = buildingModelCursor.Move(DrawingEnumTypes.Movement.MenuIn, this.status); break; case 'Y': case 'y': this.buildingModelCursor = buildingModelCursor.Move(DrawingEnumTypes.Movement.MoveIn, this.status); break; case 'H': case 'h': this.buildingModelCursor = buildingModelCursor.Move(DrawingEnumTypes.Movement.MoveOut, this.status); break; case 'G': case 'g': this.buildingModelCursor = buildingModelCursor.Move(DrawingEnumTypes.Movement.MoveLeft, this.status); break; case 'J': case 'j': this.buildingModelCursor = buildingModelCursor.Move(DrawingEnumTypes.Movement.MoveRight, this.status); break; } }