Пример #1
0
    public void Spawn(List <BuildingItemData> items, string filter, BuildingMenuSorting sorting)
    {
        DestroySpawned();

        if (items == null || items.Count == 0)
        {
            return;
        }

        Filter(items, filter);

        Spawn(items, sorting);
    }
Пример #2
0
    public void Spawn(List <BuildingItemData> items, BuildingMenuSorting sorting)
    {
        DestroySpawned();
        if (items == null || items.Count == 0)
        {
            return;
        }

        switch (sorting)
        {
        case BuildingMenuSorting.NONE:
            break;

        case BuildingMenuSorting.ALPHA:
            var s = from x in items orderby x.Name ascending select x;
            items = s.ToList();
            break;

        case BuildingMenuSorting.ALPHA_REVERSE:
            s     = from x in items orderby x.Name descending select x;
            items = s.ToList();
            break;

        case BuildingMenuSorting.RARITY:
            s     = from x in items orderby x.Rarity descending select x;
            items = s.ToList();
            break;

        case BuildingMenuSorting.RARITY_REVERSE:
            s     = from x in items orderby x.Rarity ascending select x;
            items = s.ToList();
            break;

        case BuildingMenuSorting.COUNT:
            s     = from x in items orderby x.Count descending select x;
            items = s.ToList();
            break;

        case BuildingMenuSorting.COUNT_REVERSE:
            s     = from x in items orderby x.Count ascending select x;
            items = s.ToList();
            break;
        }

        Spawn(items);
    }