Пример #1
0
 public void SetupItem(BuildingBase buildingBase, Action action)
 {
     this.text.text    = buildingBase.GetComponent <HoverInfo>().displayName;
     this.image.sprite = buildingBase.GetComponent <SpriteRenderer>().sprite;
     this.buildingBase = buildingBase;
     if (buildingBase.oreCost == 0)
     {
         this.oreCost.transform.parent.gameObject.SetActive(false);
     }
     else
     {
         this.oreCost.text = buildingBase.oreCost.ToString();
     }
     if (buildingBase.crystalCost == 0)
     {
         this.crystalCost.transform.parent.gameObject.SetActive(false);
     }
     else
     {
         this.crystalCost.text = buildingBase.crystalCost.ToString();
     }
     if (buildingBase.powerCost == 0)
     {
         this.powerCost.transform.parent.gameObject.SetActive(false);
     }
     else
     {
         this.powerCost.text = buildingBase.powerCost.ToString();
     }
     this.button.onClick.AddListener(delegate { action(buildingBase); });
 }
Пример #2
0
    public void SelectTile(TaskableBase tile)
    {
        DeselectTile();

        selectedObject = tile;
        selectedIcon.SetActive(true);
        selectedIcon.transform.parent   = selectedObject.transform;
        selectedIcon.transform.position = selectedObject.transform.position;

        BuildingBase buildingObject = tile.GetComponent <BuildingBase>();
        WallBase     wallObject     = tile.GetComponent <WallBase>();
        HaulableBase haulObject     = tile.GetComponent <HaulableBase>();

        if (buildingObject)
        {
            if (buildingObject.currentTask)
            {
                taskActionBarInstance = Instantiate(taskActionBarPrefab, transform);
                taskActionBarInstance.Setup(buildingObject);
            }
            else
            {
                buildingActionBarInstance = Instantiate(buildingActionBarPrefab, transform);
                buildingActionBarInstance.Setup(buildingObject);

                FactoryBase factoryObject = buildingObject.GetComponent <FactoryBase>();
                if (factoryObject)
                {
                    factoryActionBarInstance = Instantiate(factoryActionBarPrefab, transform);
                    factoryActionBarInstance.Setup(factoryObject);
                }
            }
        }
        else if (wallObject)
        {
            if (wallObject.currentTask)
            {
                taskActionBarInstance = Instantiate(taskActionBarPrefab, transform);
                taskActionBarInstance.Setup(wallObject);
            }
            else
            {
                wallActionBarInstance = Instantiate(wallActionBarPrefab, transform);
                wallActionBarInstance.Setup(wallObject);
            }
        }
        else if (haulObject)
        {
            if (haulObject.currentTask)
            {
                taskActionBarInstance = Instantiate(taskActionBarPrefab, transform);
                taskActionBarInstance.Setup(haulObject);
            }
            else
            {
                haulableActionBarInstance = Instantiate(haulableActionBarPrefab, transform);
                haulableActionBarInstance.Setup(haulObject);
            }
        }
    }
Пример #3
0
 public void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Building")
     {
         InterActionBuilding = collision.GetComponent <BuildingBase>();
         if (InterActionBuilding.GetComponent <IInteraction>() != null)
         {
             EventManager.Instance.PostNotification(EventType.CollisionBuilding, InterActionBuilding, InterActionBuilding);
         }
     }
 }
Пример #4
0
        public void Init(BuildingBase building)
        {
            building.OnDemolishStart();
            CityCamera.Instance.audioSource.PlayOneShot(demolishSFX);
            particleSystem.Play();
            float destroyTime = ((shrinkTime > particleSystem.main.duration) ? shrinkTime : particleSystem.main.duration) + 1f;

            Destroy(gameObject, destroyTime);
            StartCoroutine(Shrink(building.transform));
            CityCamera.Instance.audioSource.PlayOneShot(demolishSFX);
            building.GetComponent <Collider>().enabled = false;
        }
Пример #5
0
    /// <summary>얻고자하는 건물의 청사진을 그립니다. BuildingPos를 매개변수로 청사진 건물의 위치를 얻습니다.</summary>
    public bool DrawBluePrint(BuildingBase ObjectData, Vector2 Pos, BuildingBase.Direction Dirc, ref Vector2 BuildingPos)
    {
        ObjectData.BuildingDirection = Dirc;
        bool IsCounstruct;

        IsCounstruct = true;
        DeleteGrid();
        ActiveGrids = new List <GameObject>();

        // 오브젝트 풀링 안에 있는 오브젝트가 생성할 그리드보다 적을경우
        while (Q_GridPool.Count < ObjectData.Size.x * ObjectData.Size.y)
        {
            GameObject grid = Instantiate(GridImage);
            grid.transform.parent = GridPool.transform;
            Q_GridPool.Enqueue(grid);
            grid.SetActive(false);
        }
        // 건물 청사진 생성
        TileInform ClickTile    = MapData.Instance.GetTileInform(Pos);
        Vector2    BluePrintPos = GetBuildingPos(ObjectData, ClickTile.transform.position);

        BuildingBluePrint.transform.position = BluePrintPos;
        BluePrintRender.sprite = ObjectData.GetComponent <SpriteRenderer>().sprite;
        BuildingBluePrint.transform.rotation = Quaternion.Euler(0, 0, (float)Dirc);
        BuildingBluePrint.SetActive(true);

        BuildingPos = BluePrintPos;
        // 그리드 생성
        TileInform[] UnderTiles = ObjectData.SearchUnderTile(BluePrintPos);
        foreach (TileInform Tile in UnderTiles)
        {
            GameObject grid = Q_GridPool.Dequeue();
            grid.SetActive(true);
            grid.transform.position = Tile.transform.position;
            ActiveGrids.Add(grid);
            if (Tile.Construted == false && Tile.isBuilding == true)
            {
                grid.gameObject.GetComponent <SpriteRenderer>().color = AllowGirdColor;
            }
            else
            {
                grid.gameObject.GetComponent <SpriteRenderer>().color = UnAllowGirdColor;
                IsCounstruct = false;
            }
        }
        return(IsCounstruct);
    }
Пример #6
0
    // Called on events that should refresh the menu
    void RefreshMenus(TaskableBase taskable)
    {
        if (taskable && taskable == selectedObject)
        {
            if (taskable.currentTask)
            {
                // Create or update task action bar
                if (taskActionBarInstance)
                {
                    taskActionBarInstance.RefreshUI();
                }
                else
                {
                    taskActionBarInstance = Instantiate(taskActionBarPrefab, transform);
                    taskActionBarInstance.Setup(selectedObject);
                }

                // clean up building and wall action bars
                if (buildingActionBarInstance)
                {
                    Destroy(buildingActionBarInstance.gameObject);
                }
                if (wallActionBarInstance)
                {
                    Destroy(wallActionBarInstance.gameObject);
                }
                if (factoryActionBarInstance)
                {
                    Destroy(factoryActionBarInstance.gameObject);
                }
                if (haulableActionBarInstance)
                {
                    Destroy(haulableActionBarInstance.gameObject);
                }
            }
            else
            {
                // Clean up task action bar
                if (taskActionBarInstance)
                {
                    Destroy(taskActionBarInstance.gameObject);
                }

                // refresh building and wall action bars
                BuildingBase buildingObject = taskable.GetComponent <BuildingBase>();
                WallBase     wallObject     = taskable.GetComponent <WallBase>();
                HaulableBase haulObject     = taskable.GetComponent <HaulableBase>();
                if (buildingObject)
                {
                    if (buildingActionBarInstance)
                    {
                        buildingActionBarInstance.RefreshUI();
                    }
                    else
                    {
                        buildingActionBarInstance = Instantiate(buildingActionBarPrefab, transform);
                        buildingActionBarInstance.Setup(buildingObject);
                    }
                    FactoryBase factoryObject = buildingObject.GetComponent <FactoryBase>();
                    if (factoryObject)
                    {
                        if (factoryActionBarInstance)
                        {
                            factoryActionBarInstance.RefreshUI();
                        }
                        else
                        {
                            factoryActionBarInstance = Instantiate(factoryActionBarPrefab, transform);
                            factoryActionBarInstance.Setup(factoryObject);
                        }
                    }
                }
                else if (wallObject)
                {
                    if (wallActionBarInstance)
                    {
                        wallActionBarInstance.RefreshUI();
                    }
                    else
                    {
                        wallActionBarInstance = Instantiate(wallActionBarPrefab, transform);
                        wallActionBarInstance.Setup(wallObject);
                    }
                }
                else if (haulObject)
                {
                    if (haulableActionBarInstance)
                    {
                        haulableActionBarInstance.RefreshUI();
                    }
                    else
                    {
                        haulableActionBarInstance = Instantiate(haulableActionBarPrefab, transform);
                        haulableActionBarInstance.Setup(haulObject);
                    }
                }
            }
        }
    }
 // Use this for initialization
 void Start()
 {
     spriteRenderer        = this.GetComponent <SpriteRenderer>();
     spriteRenderer.sprite = buildingType.GetComponent <SpriteRenderer>().sprite;
 }
Пример #8
0
    // Update is called once per frame
    void FixedUpdate()
    {
        overButton         = false;
        mousePos           = GetMousePosition();
        mousePos.z         = -2;
        snapPos            = mousePos;
        snapPos.z          = 0;
        snapPos            = MyMath.SnapToSub(subSnaps, snapPos);
        transform.position = mousePos;


        if (UIHits.Count > 0)
        {
            TriButton   hitButton;
            ButtonClick clickButton;
            foreach (RaycastResult hit in UIHits)
            {
                if (hit.gameObject != null)
                {
                    hitButton   = hit.gameObject.GetComponent <TriButton>();
                    clickButton = hit.gameObject.GetComponent <ButtonClick>();
                    triMenu.ResetButtons();
                    if (hitButton != null)
                    {
                        overButton = true;
                        hitButton.SetState(1);
                    }
                    if (clickButton != null)
                    {
                        overButton = true;
                    }
                }
            }
        }


        UIHits           = new List <RaycastResult>();
        UIEvent          = new PointerEventData(UIEventSystem);
        UIEvent.position = Input.mousePosition;
        UICaster.Raycast(UIEvent, UIHits);


        if (selectedBuilding == null && selectedSpawner == null && !keepDetails)
        {
            triMenu.DestroyDetails();
        }

        if (UIHits.Count > 0)
        {
            //Debug.Log("UI hit");
            TriButton  hitButton;
            LinkToggle linkButton;

            foreach (RaycastResult hit in UIHits)
            {
                //Check For TriMenu
                hitButton = hit.gameObject.GetComponent <TriButton>();
                if (hitButton != null)
                {
                    // Load details for whichever button hit.

                    Vector2 detailPos = GetScreenPosition(hexHook.transform.position);
                    detailPos.x -= 120;
                    string buttonVal = hitButton.getValue().ToLower();
                    switch (buttonVal)
                    {
                    case "build_speed_augment_button":
                    case "build_range_augment_button":
                    case "build_damage_augment_button":
                    case "build_chain_augment_button":
                    case "build_fork_augment_button":
                    case "build_multi_augment_button":
                    case "build_ethereal_augment_button":
                        triMenu.DestroyDetails();
                        triMenu.CreateDetails(detailPos);
                        triMenu.AddDetail(hitButton.getValue(), -1);
                        triMenu.LoadDetails(Towers.instance.GetAugment(buttonVal.Replace("build_", "").Replace("_button", "").Replace("_augment", "")));
                        triMenu.RefreshDetails();
                        keepDetails = true;
                        break;

                    case "build_fire_tower_button":
                    case "build_water_tower_button":
                    case "build_earth_tower_button":
                    case "build_air_tower_button":
                    case "build_basic_tower_button":
                        triMenu.DestroyDetails();
                        triMenu.CreateDetails(detailPos);
                        triMenu.AddDetail(Translator.Get(buttonVal), -1);
                        string tower = buttonVal.Replace("build_", "").Replace("_button", "").Replace("_tower", "");
                        triMenu.LoadDetails(Towers.instance.GetTower(tower));
                        triMenu.RefreshDetails();
                        keepDetails = true;
                        break;

                    default: break;
                    }
                    if (lastButtonHover != buttonVal && triMenu.CurrentMenu() == "towers_build")
                    {
                        PreviewTowerRange(buttonVal.Replace("build_", "").Replace("_button", "").Replace("_tower", ""));
                    }
                    lastButtonHover = buttonVal;
                }

                //Check For Link Toggle

                linkButton = hit.gameObject.GetComponent <LinkToggle>();
                if (linkButton != null)
                {
                    Vector2 detailPos = GetScreenPosition(hexHook.transform.position);
                    detailPos.x -= 96;
                }
            }
        }

        if (Input.GetAxis("Jump") == 1)
        {
            if (currentCamera == CurrentCamera.main)
            {
                ChangeCamera(CurrentCamera.overhead);
            }
        }
        else
        {
            ChangeCamera(CurrentCamera.main);
        }

        if (mouseCheck[0] == 1)
        {
            if (UIHits.Count > 0)
            {
                MenuPositioner dragHandle;
                foreach (RaycastResult UIhit in UIHits)
                {
                    dragHandle = UIhit.gameObject.GetComponent <MenuPositioner>();
                    if (dragHandle != null)
                    {
                        dragHandle.StartDrag();
                        dragging = true;
                    }
                }
            }
        }
        //Check left mouse button up;
        if (mouseCheck[0] == -1)
        {
            dragging = false;
            Ray ray;
            if (currentCamera == CurrentCamera.main)
            {
                ray = gameCam.ScreenPointToRay(Input.mousePosition);
            }
            else
            {
                ray = overHeadCam.ScreenPointToRay(Input.mousePosition);
            }
            RaycastHit hit;
            if (UIHits.Count > 0)
            {
                TriButton   hitButton;
                ButtonClick clickButton;
                foreach (RaycastResult UIhit in UIHits)
                {
                    hitButton   = UIhit.gameObject.GetComponent <TriButton>();
                    clickButton = UIhit.gameObject.GetComponent <ButtonClick>();
                    if (hitButton != null)
                    {
                        string buttonValue = hitButton.getValue().ToLower();

                        TowerTypes   towerType    = TowerTypes.none;
                        AugmentTypes augmentType  = AugmentTypes.none;
                        BuildingType buildingType = BuildingType.none;

                        buttonValue = buttonValue.Replace("_button", "");
                        if (buttonValue.Contains("build_"))
                        {
                            buttonValue = buttonValue.Replace("build_", "");
                            if (buttonValue.Contains("_tower"))
                            {
                                buttonValue = buttonValue.Replace("_tower", "");
                                towerType   = TowerBase.GetTowerType(buttonValue);
                            }
                            else if (buttonValue.Contains("_augment"))
                            {
                                buttonValue = buttonValue.Replace("_augment", "");
                                augmentType = Towers.GetAugmentType(buttonValue);
                            }
                        }

                        MobSpawner spawner;

                        switch (buttonValue)
                        {
                        case "path":
                            PathKeeper.indexes[PathType.normal]++;
                            PathKeeper.pathKeeper.FindGoal(PathType.normal, TerrainGen.GetGridPosition2D(PathKeeper.goal), TerrainGen.GetGridPosition2D(hexHook.transform.position)); break;

                        case "select":
                            TerrainGen.mapGenState = MapGen.pathing;
                            buildingType           = BuildingType.Base;
                            break;

                        case "regen":
                            TerrainGen.instance.KillTerrain();
                            TerrainGen.mapGenState = MapGen.terrain;
                            break;

                        case "towers":
                            triMenu.DestroyMenu();
                            triMenu.CreateMenu("towers_build");
                            break;

                        case "augments":
                            triMenu.DestroyMenu();
                            triMenu.CreateMenu("augments");
                            break;

                        case "buildings":
                            triMenu.DestroyMenu();
                            triMenu.CreateMenu("buildings");
                            break;

                        case "sell":
                            if (selectedBuilding != null)
                            {
                                float value = selectedBuilding.Sell();
                                value *= 0.8f;

                                player.GiveGold((int)value);
                                TowerBase.UpdateTowerHexes();
                                triMenu.DestroyMenu();
                                hexHook.SetActive(false);
                                HexHighlighter.ResetGrid();
                            }
                            break;

                        case "upgrade":
                            if (selectedBuilding != null)
                            {
                                if (player.hasGold(100))
                                {
                                    player.TakeGold(100);
                                    selectedBuilding.AddValue(100);
                                    selectedBuilding.GetComponent <TowerBase>().LevelUp();
                                    triMenu.CreateDetails();
                                    triMenu.LoadDetails(selectedBuilding.GetComponent <TowerBase>().GetDetails());
                                    triMenu.RefreshDetails();
                                }
                            }
                            break;

                        case "points":
                            spawner = MobSpawner.GetSpawner(TerrainGen.GetGridPosition2D(hexHook.transform.position));
                            if (spawner != null)
                            {
                                spawner.wavePoints *= 1.1f;
                                CloseMenu();
                                triMenu.gameObject.SetActive(true);
                                selectedSpawner = spawner;
                                triMenu.CreateMenu("spawner");
                                triMenu.CreateDetails();
                                triMenu.LoadDetails(spawner.GetDetails());
                                triMenu.RefreshDetails();
                            }
                            break;

                        case "more":
                            spawner = MobSpawner.GetSpawner(TerrainGen.GetGridPosition2D(hexHook.transform.position));
                            if (spawner != null)
                            {
                                spawner.spawnNumber += 1;
                                CloseMenu();
                                triMenu.gameObject.SetActive(true);
                                selectedSpawner = spawner;
                                triMenu.CreateMenu("spawner");
                                triMenu.CreateDetails();
                                triMenu.LoadDetails(spawner.GetDetails());
                                triMenu.RefreshDetails();
                            }
                            break;

                        case "less":
                            spawner = MobSpawner.GetSpawner(TerrainGen.GetGridPosition2D(hexHook.transform.position));
                            if (spawner != null)
                            {
                                spawner.spawnNumber -= 1;
                                if (spawner.spawnNumber < 0)
                                {
                                    spawner.spawnNumber = 0;
                                }
                                CloseMenu();
                                triMenu.gameObject.SetActive(true);
                                selectedSpawner = spawner;
                                triMenu.CreateMenu("spawner");
                                triMenu.CreateDetails();
                                triMenu.LoadDetails(spawner.GetDetails());
                                triMenu.RefreshDetails();
                            }
                            break;

                        case "faster":
                            spawner = MobSpawner.GetSpawner(TerrainGen.GetGridPosition2D(hexHook.transform.position));
                            if (spawner != null)
                            {
                                spawner.coolDownTime -= 1;
                                if (spawner.coolDownTime < 1)
                                {
                                    spawner.coolDownTime = 1;
                                }
                                CloseMenu();
                                triMenu.gameObject.SetActive(true);
                                selectedSpawner = spawner;
                                triMenu.CreateMenu("spawner");
                                triMenu.CreateDetails();
                                triMenu.LoadDetails(spawner.GetDetails());
                                triMenu.RefreshDetails();
                            }
                            break;

                        case "slower":
                            spawner = MobSpawner.GetSpawner(TerrainGen.GetGridPosition2D(hexHook.transform.position));
                            if (spawner != null)
                            {
                                spawner.coolDownTime += 1;
                                CloseMenu();
                                triMenu.gameObject.SetActive(true);
                                selectedSpawner = spawner;
                                triMenu.CreateMenu("spawner");
                                triMenu.CreateDetails();
                                triMenu.LoadDetails(spawner.GetDetails());
                                triMenu.RefreshDetails();
                            }
                            break;

                        case "wall":
                            buildingType = BuildingType.Wall; break;



                        default: break;
                        }
                        int cost = Towers.instance.GetCost(buttonValue.Replace("build_", "").Replace("_button", ""));
                        if (towerType != TowerTypes.none)
                        {
                            if (player.hasGold(cost))
                            {
                                TowerBase towerBase = Instantiate(towerFabBasic, hexHook.transform.position, new Quaternion(), towerParent.transform)
                                                      .GetComponent <TowerBase>();
                                player.TakeGold(cost);
                                towerBase.SetProjectileParent(projectileParent);
                                string tower = buttonValue.Replace("build_", "").Replace("_button", "");
                                towerBase.SetTower(TowerBase.GetTowerType(tower));
                                towerBase.UpdateLinks();
                                UpdateGrid();
                                CloseMenu();
                                //
                                //
                                //
                            }
                        }
                        if (augmentType != AugmentTypes.none)
                        {
                            if (player.hasGold(cost))
                            {
                                AugmentBase augmentBase = Instantiate(augmentFabBasic, hexHook.transform.position, new Quaternion(), towerParent.transform)
                                                          .GetComponent <AugmentBase>();
                                player.TakeGold(cost);
                                augmentBase.SetAugmentType(buttonValue);
                                augmentBase.AddValue(cost);
                                UpdateGrid();
                                CloseMenu();
                            }
                        }
                        if (buildingType != BuildingType.none)
                        {
                            if (player.hasGold(cost))
                            {
                                if (buttonValue == "select")
                                {
                                    buttonValue = "base";
                                }
                                BuildingBase buildingBase = Instantiate(buildingFabBasic, hexHook.transform.position, new Quaternion(), towerParent.transform)
                                                            .GetComponent <BuildingBase>();
                                buildingBase.SetBuilding(buttonValue);
                                player.TakeGold(cost);
                                UpdateGrid(hexHook.transform.position);
                                CloseMenu();
                            }
                        }
                    }
                    if (clickButton != null)
                    {
                        switch (clickButton.buttonClick)
                        {
                        case "pathing":
                            if (HexHighlighter.showingType != GridType.path)
                            {
                                PathKeeper.ShowOnGrid(PathType.normal);
                                HexHighlighter.showingType = GridType.path;
                            }
                            else
                            {
                                HexHighlighter.ResetGrid();
                                HexHighlighter.showingType = GridType.grid;
                            }
                            break;

                        case "height":
                            if (HexHighlighter.showingType != GridType.height)
                            {
                                HexHighlighter.ShowHeightMap();
                                HexHighlighter.showingType = GridType.height;
                            }
                            else
                            {
                                HexHighlighter.ResetGrid();
                                HexHighlighter.showingType = GridType.grid;
                            }
                            break;

                        case "towerrange":
                            if (HexHighlighter.showingType != GridType.range)
                            {
                                HexHighlighter.ResetGrid();
                                HexHighlighter.ShowTowersRange(true);
                                HexHighlighter.showingType = GridType.range;
                            }
                            else
                            {
                                HexHighlighter.ResetGrid();
                                HexHighlighter.showingType = GridType.grid;
                            }
                            break;

                        case "undock_details":
                            triMenu.DockDetails();
                            break;
                        }
                    }
                }
            }
            else if (Physics.Raycast(ray, out hit, 10, UIMask))
            {
                Debug.Log("Other Ui hits>");
                LinkToggle hitToggle;
                hitToggle = hit.transform.parent.GetComponent <LinkToggle>();
                if (hitToggle != null)
                {
                    hitToggle.Toggle();
                    UpdateLinks();
                    showingRange = true;
                }
            }
            else
            {
                triMenu.DestroyMenu();
                //Ray ray = gameCam.ScreenPointToRay(Input.mousePosition);
                Debug.DrawRay(ray.origin, ray.direction, Color.blue, 1);
                if (Physics.Raycast(ray, out hit))
                {
                    hexHook.SetActive(true);
                    if (hit.transform.position != Vector3.zero)
                    {
                        PlaceHexHook(hit.transform.position);
                    }
                    else
                    {
                        PlaceHexHook(hit.point);
                    }
                }

                BuildingBase buildingBase = null;
                if (hit.collider != null)
                {
                    buildingBase = hit.transform.parent.GetComponent <BuildingBase>();

                    if (buildingBase != null)
                    {
                        triMenu.DestroyMenu();
                        Vector2 detailPos = GetScreenPosition(hexHook.transform.position);
                        detailPos.x -= 120;
                        triMenu.CreateMenu("towerselect");
                        triMenu.CreateDetails(detailPos);
                        triMenu.LoadDetails(buildingBase.GetDetails());
                        triMenu.AddDetail("Upgrade Cost:", 100);
                        triMenu.RefreshDetails();
                        selectedBuilding = buildingBase;

                        selectedBuilding.UpdateLinks();

                        UpdateLinks();
                        //triMenu.DestroyButtons();

                        if (!showingRange && buildingBase is TowerBase towerBase)
                        {
                            towerBase.ShowHexes();
                        }
                    }
                }

                Vector2 menuPos = GetScreenPosition(hexHook.transform.position);
                menuPos.x += 60;
                triMenu.transform.position = menuPos;
                //
                if (buildingBase == null)
                {
                    selectedBuilding = null;
                    HexHighlighter.ResetGrid();
                    hexHook.GetComponentInChildren <MeshRenderer>(true).gameObject.SetActive(false);
                    MobSpawner spawner = MobSpawner.GetSpawner(TerrainGen.GetGridPosition2D(hexHook.transform.position));
                    if (TerrainGen.mapGenState == MapGen.terrainCon)
                    {
                        triMenu.CreateMenu("startmenu");
                    }
                    else if (spawner == null)
                    {
                        triMenu.CreateMenu("base");
                    }
                    else
                    {
                        CloseMenu();
                        triMenu.gameObject.SetActive(true);
                        selectedSpawner = spawner;
                        triMenu.CreateMenu("spawner");
                        triMenu.CreateDetails();
                        triMenu.LoadDetails(spawner.GetDetails());
                        triMenu.RefreshDetails();
                    }
                }
                else
                {
                    hexHook.GetComponentInChildren <MeshRenderer>(true).gameObject.SetActive(true);
                }
            }
            mouseCheck[0] = 0;
        }

        if (mouseCheck[1] == -1)
        {
            if (!overButton)
            {
                if (rightClickTime <= 0.33f)
                {
                    triMenu.DestroyMenu();
                    selectedBuilding = null;
                    selectedSpawner  = null;
                    hexHook.SetActive(false);
                    mouseCheck[1]   = 0;
                    lastButtonHover = null;
                    HexHighlighter.ResetGrid();
                    showingRange = false;
                }
            }
            else if (overButton && !didBack)
            {
                if (triMenu.CurrentMenu() != "startmenu")
                {
                    didBack = true;
                    triMenu.DestroyMenu();
                    triMenu.CreateMenu("base");
                }
            }
        }
        bool inX    = !dragging && !overButton && Input.mousePosition.x > 0 - overBorder && Input.mousePosition.x < Screen.width + overBorder;
        bool inside = inX && Input.mousePosition.y > 0 - overBorder && Input.mousePosition.y < Screen.height + overBorder;

        if (inside)
        {
            MoveCamera();
        }
        if (mouseCheck[1] == 1)
        {
            RotateCamera();
        }
        if (triMenu.HaveLinks())
        {
            triMenu.ReDrawLinks();
        }
    }