Пример #1
0
        /// <summary>
        /// Return geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The shape edit scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        /// <returns>The created geometry.</returns>
        protected override IList <GeometryObject> CreateGeometryInternal(
            IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            // since IFCAdvancedBrep must contain a closed shell, we set the BuildPreferenceType to be solid for now
            for (int pass = 0; pass < 2; pass++)
            {
                using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.BrepBuilder))
                {
                    BrepBuilderScope brepBuilderScope = bs as BrepBuilderScope;

                    BRepType brepType = (pass == 0) ? BRepType.Solid : BRepType.OpenShell;
                    brepBuilderScope.StartCollectingFaceSet(brepType);

                    Outer.AllowInvalidFace = (pass == 0);
                    Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                    IList <GeometryObject> geomObjs = null;
                    geomObjs = brepBuilderScope.CreateGeometry();

                    // We'll return only if we have geometry; otherwise we'll try again with looser validation, if we can.
                    if (geomObjs != null)
                    {
                        if (pass == 1)
                        {
                            Importer.TheLog.LogError(Id, "Some faces are missing from this Solid; reading in as an Open Shell instead.", false);
                        }
                        return(geomObjs);
                    }
                }
            }

            return(null);
        }
Пример #2
0
        /// <summary>
        /// Return geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The shape edit scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        /// <returns>The created geometry.</returns>
        /// <remarks>As this doesn't inherit from IfcSolidModel, this is a non-virtual CreateGeometry function.</remarks>
        protected IList <GeometryObject> CreateGeometry(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (Shells.Count == 0)
            {
                return(null);
            }

            IList <GeometryObject> geomObjs = null;

            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;
                tsBuilderScope.StartCollectingFaceSet();

                foreach (IFCConnectedFaceSet faceSet in Shells)
                {
                    faceSet.CreateShape(shapeEditScope, lcs, scaledLcs, guid);
                }

                geomObjs = tsBuilderScope.CreateGeometry(guid);
            }
            if (geomObjs == null || geomObjs.Count == 0)
            {
                return(null);
            }

            return(geomObjs);
        }
Пример #3
0
        private Tuple <IList <GeometryObject>, bool> CollectFaces(IFCImportShapeEditScope shapeEditScope,
                                                                  Transform lcs, Transform scaledLcs, string guid)
        {
            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();
                Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                IList <GeometryObject> geomObjs = null;
                bool canRevertToMesh            = tsBuilderScope.CanRevertToMesh();

                int numCreatedFaces  = tsBuilderScope.CreatedFacesCount;
                int numExpectedFaces = Outer.Faces.Count;

                if (numCreatedFaces == numExpectedFaces || (!canRevertToMesh && numCreatedFaces > 0))
                {
                    geomObjs = tsBuilderScope.CreateGeometry(guid);

                    if (numCreatedFaces < numExpectedFaces)
                    {
                        Importer.TheLog.LogWarning(Outer.Id,
                                                   "Processing " + numCreatedFaces + " valid faces out of " + numExpectedFaces + " total.", false);
                    }
                }

                return(Tuple.Create(geomObjs, canRevertToMesh));
            }
        }
        public BuilderContext(DbContext context, ModelBuilder modelBuilder, BuilderScope scope)
        {
            if (context == null)
                throw new ArgumentNullException(nameof(context));

            if (modelBuilder == null)
                throw new ArgumentNullException(nameof(modelBuilder));

            DbContext = context;
            ModelBuilder = modelBuilder;
            Scope = scope;
        }
Пример #5
0
        public BuilderContext(DbContext context, ModelBuilder modelBuilder, BuilderScope scope)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }

            if (modelBuilder == null)
            {
                throw new ArgumentNullException(nameof(modelBuilder));
            }

            DbContext    = context;
            ModelBuilder = modelBuilder;
            Scope        = scope;
        }
        private bool ShouldApplyToScope(BuilderScope scope)
        {
            if (!Configuration.ShouldApplyToScope(scope))
            {
                return(false);
            }
            if (_scope == null)
            {
                return(scope == BuilderScope.PostModelCreating);
            }
            if (_scope != scope)
            {
                return(false);
            }

            return(true);
        }
Пример #7
0
        /// <summary>
        /// Return geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The shape edit scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        /// <returns>The created geometry.</returns>
        protected override IList <GeometryObject> CreateGeometryInternal(
            IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (Outer == null || Outer.Faces.Count == 0)
            {
                return(null);
            }

            IList <GeometryObject> geomObjs = null;
            bool canRevertToMesh            = false;

            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();
                Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                if (tsBuilderScope.CreatedFacesCount == Outer.Faces.Count)
                {
                    geomObjs = tsBuilderScope.CreateGeometry(guid);
                }

                canRevertToMesh = tsBuilderScope.CanRevertToMesh();
            }


            if (geomObjs == null || geomObjs.Count == 0)
            {
                if (canRevertToMesh)
                {
                    using (IFCImportShapeEditScope.BuildPreferenceSetter setter =
                               new IFCImportShapeEditScope.BuildPreferenceSetter(shapeEditScope, IFCImportShapeEditScope.BuildPreferenceType.AnyMesh))
                    {
                        using (BuilderScope newBuilderScope = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
                        {
                            TessellatedShapeBuilderScope newTsBuilderScope = newBuilderScope as TessellatedShapeBuilderScope;
                            // Let's see if we can loosen the requirements a bit, and try again.
                            newTsBuilderScope.StartCollectingFaceSet();

                            Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                            // This needs to be in scope so that we keep the mesh tolerance for vertices.
                            if (newTsBuilderScope.CreatedFacesCount != 0)
                            {
                                if (newTsBuilderScope.CreatedFacesCount != Outer.Faces.Count)
                                {
                                    Importer.TheLog.LogWarning
                                        (Outer.Id, "Processing " + newTsBuilderScope.CreatedFacesCount + " valid faces out of " + Outer.Faces.Count + " total.", false);
                                }

                                geomObjs = newTsBuilderScope.CreateGeometry(guid);
                            }
                        }
                    }
                }
            }

            if (geomObjs == null || geomObjs.Count == 0)
            {
                // Couldn't use fallback, or fallback didn't work.
                Importer.TheLog.LogWarning(Id, "Couldn't create any geometry.", false);
                return(null);
            }

            return(geomObjs);
        }
Пример #8
0
        /// <summary>
        /// Return geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The shape edit scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        /// <returns>The created geometry.</returns>
        /// <remarks>As this doesn't inherit from IfcSolidModel, this is a non-virtual CreateSolid function.</remarks>
        protected IList <GeometryObject> CreateGeometry(
            IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (Shells.Count == 0)
            {
                return(null);
            }

            IList <GeometryObject> geomObjs = null;
            int numExpectedFaces            = 0;

            foreach (IFCConnectedFaceSet faceSet in Shells)
            {
                numExpectedFaces += faceSet.Faces.Count;
            }

            // We are going to start by trying to create a Solid, even if we are passed a shell-based model, since we can frequently
            // do so.  However, if we have even one missing face, we'll loosen the requirements and revert to mesh only.
            for (int pass = 0; pass < 2; pass++)
            {
                IFCImportShapeEditScope.BuildPreferenceType target =
                    (pass == 0) ? IFCImportShapeEditScope.BuildPreferenceType.AnyGeometry : IFCImportShapeEditScope.BuildPreferenceType.AnyMesh;
                using (IFCImportShapeEditScope.BuildPreferenceSetter setter =
                           new IFCImportShapeEditScope.BuildPreferenceSetter(shapeEditScope, target))
                {
                    using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
                    {
                        TessellatedShapeBuilderScope tsBuilderScope = shapeEditScope.BuilderScope as TessellatedShapeBuilderScope;

                        tsBuilderScope.StartCollectingFaceSet();

                        foreach (IFCConnectedFaceSet faceSet in Shells)
                        {
                            faceSet.CreateShape(shapeEditScope, lcs, scaledLcs, guid);
                        }

                        // If we are on our first pass, try again.  If we are on our second pass, warn and create the best geometry we can.
                        if (tsBuilderScope.CreatedFacesCount != numExpectedFaces)
                        {
                            if (pass == 0)
                            {
                                continue;
                            }

                            Importer.TheLog.LogWarning
                                (Id, "Processing " + tsBuilderScope.CreatedFacesCount + " valid faces out of " + numExpectedFaces + " total.", false);
                        }

                        geomObjs = tsBuilderScope.CreateGeometry(guid);

                        WarnOnTooFewCreatedFaces(geomObjs, numExpectedFaces);

                        break;
                    }
                }
            }

            if (geomObjs == null || geomObjs.Count == 0)
            {
                if (numExpectedFaces != 0)
                {
                    Importer.TheLog.LogError
                        (Id, "No valid geometry found.  This may be due to slivery triangles or other similar geometric issues.", false);
                    return(null);
                }
            }

            return(geomObjs);
        }
Пример #9
0
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();

                // Create triangle face set from CoordIndex. We do not support the Normals yet at this point
                foreach (List <int> triIndex in CoordIndex)
                {
                    // This is a defensive check in an unlikely situation that the index is larger than the data
                    if (triIndex[0] > Coordinates.CoordList.Count || triIndex[1] > Coordinates.CoordList.Count || triIndex[2] > Coordinates.CoordList.Count)
                    {
                        continue;
                    }

                    tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope));

                    IList <XYZ> loopVertices = new List <XYZ>();

                    for (int ii = 0; ii < 3; ++ii)
                    {
                        int actualVIdx = triIndex[ii] - 1;
                        if (PnIndex != null)
                        {
                            actualVIdx = PnIndex[actualVIdx] - 1;
                        }
                        IList <double> v = Coordinates.CoordList[actualVIdx];
                        loopVertices.Add(new XYZ(v[0], v[1], v[2]));
                    }

                    IList <XYZ> transformedVertices = new List <XYZ>();
                    foreach (XYZ vertex in loopVertices)
                    {
                        // Need to apply the project unit scaling here
                        XYZ scaledVertex = applyProjectUnitScaleVertex(vertex);
                        transformedVertices.Add(scaledLcs.OfPoint(scaledVertex));
                    }

                    // Check triangle that is too narrow (2 vertices are within the tolerance
                    IList <XYZ> validVertices;
                    IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, transformedVertices, out validVertices);

                    // We are going to catch any exceptions if the loop is invalid.
                    // We are going to hope that we can heal the parent object in the TessellatedShapeBuilder.
                    bool bPotentiallyAbortFace = false;

                    int count = validVertices.Count;
                    if (validVertices.Count < 3)
                    {
                        Importer.TheLog.LogComment(Id, "Too few distinct loop vertices (" + count + "), ignoring.", false);
                        bPotentiallyAbortFace = true;
                    }
                    else
                    {
                        if (!tsBuilderScope.AddLoopVertices(Id, validVertices))
                        {
                            bPotentiallyAbortFace = true;
                        }
                    }

                    if (bPotentiallyAbortFace)
                    {
                        tsBuilderScope.AbortCurrentFace();
                    }
                    else
                    {
                        tsBuilderScope.StopCollectingFace();
                    }
                }

                IList <GeometryObject> createdGeometries = tsBuilderScope.CreateGeometry(guid);
                if (createdGeometries != null)
                {
                    foreach (GeometryObject createdGeometry in createdGeometries)
                    {
                        shapeEditScope.AddGeometry(IFCSolidInfo.Create(Id, createdGeometry));
                    }
                }
            }
        }
Пример #10
0
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();

                // Create the face set from IFCIndexedPolygonalFace
                foreach (IFCIndexedPolygonalFace face in Faces)
                {
                    // TODO: Consider adding ability to triangulate here.
                    tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope), false);

                    IList <XYZ> loopVertices = new List <XYZ>();
                    foreach (int vertInd in face.CoordIndex)
                    {
                        int actualVIdx = vertInd - 1; // IFC starts the list position at 1
                        if (PnIndex != null)
                        {
                            actualVIdx = PnIndex[actualVIdx] - 1;
                        }
                        XYZ vertex = Coordinates.CoordList[actualVIdx];
                        loopVertices.Add(scaledLcs.OfPoint(vertex));
                    }
                    List <XYZ> validVertices;
                    IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, loopVertices, out validVertices);

                    bool bPotentiallyAbortFace = false;
                    if (!tsBuilderScope.AddLoopVertices(Id, validVertices))
                    {
                        bPotentiallyAbortFace = true;
                    }

                    // Handle holes
                    if (face.InnerCoordIndices != null)
                    {
                        foreach (IList <int> innerLoop in face.InnerCoordIndices)
                        {
                            IList <XYZ> innerLoopVertices = new List <XYZ>();
                            foreach (int innerVerIdx in innerLoop)
                            {
                                int actualVIdx = innerVerIdx - 1;
                                if (PnIndex != null)
                                {
                                    actualVIdx = PnIndex[actualVIdx] - 1;
                                }
                                XYZ vertex = Coordinates.CoordList[actualVIdx];
                                // add vertex to the loop
                                innerLoopVertices.Add(scaledLcs.OfPoint(vertex));
                            }
                            List <XYZ> validInnerV;
                            IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, innerLoopVertices, out validInnerV);

                            if (!tsBuilderScope.AddLoopVertices(Id, validInnerV))
                            {
                                bPotentiallyAbortFace = true;
                            }
                        }
                    }

                    tsBuilderScope.StopCollectingFace(!bPotentiallyAbortFace, false);
                }

                IList <GeometryObject> createdGeometries = tsBuilderScope.CreateGeometry(guid);
                if (createdGeometries != null)
                {
                    foreach (GeometryObject createdGeometry in createdGeometries)
                    {
                        shapeEditScope.AddGeometry(IFCSolidInfo.Create(Id, createdGeometry));
                    }
                }
            }
        }
 public virtual bool ShouldApplyToScope(BuilderScope scope)
 {
     return(true);
 }
 public override bool ShouldApplyToScope(BuilderScope scope)
 => _expressions.ShouldApplyToScope?.Invoke(scope) ?? base.ShouldApplyToScope(scope);
 public override bool ShouldApplyToScope(BuilderScope scope)
     => _expressions.ShouldApplyToScope?.Invoke(scope) ?? base.ShouldApplyToScope(scope);